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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="tetrasodium" data-source="post: 9534991" data-attributes="member: 93670"><p>Most of my games have players leveling at <em>far </em>slower rates than average, but I've never had a player claim they felt trapped or expressed similar feelings about those low levels of play. It's a play style that absolutely is not likely to find appeal in players who are really into 5e's <em>Super </em>Hero to Super Hero <em>Plus</em> power curve, but the fragility of low level PC's is important in that style of low level play because so much of the play amounts to some form of worldbuilding through PCs establishing ties to the world & establishing themselves as reliable trustworthy problem solvers. That tends to happen through the PCs treating trivial★ problems in the world as serious issues that can & should be handled <em>before </em>they require the attention of higher level & more established adventurers who need to be heading off & dealing with more serious problems that those up & coming fresh faced but inexperienced adventurers could only die to. IME it's far more common for a PC to die because a new book came out & Bob wants to play $NewThing than it is for a low level PC to die in a game that might take multiple sessions per level.</p><p></p><p>★To better established & higher leveled parties of adventurers</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9534991, member: 93670"] Most of my games have players leveling at [I]far [/I]slower rates than average, but I've never had a player claim they felt trapped or expressed similar feelings about those low levels of play. It's a play style that absolutely is not likely to find appeal in players who are really into 5e's [I]Super [/I]Hero to Super Hero [I]Plus[/I] power curve, but the fragility of low level PC's is important in that style of low level play because so much of the play amounts to some form of worldbuilding through PCs establishing ties to the world & establishing themselves as reliable trustworthy problem solvers. That tends to happen through the PCs treating trivial★ problems in the world as serious issues that can & should be handled [I]before [/I]they require the attention of higher level & more established adventurers who need to be heading off & dealing with more serious problems that those up & coming fresh faced but inexperienced adventurers could only die to. IME it's far more common for a PC to die because a new book came out & Bob wants to play $NewThing than it is for a low level PC to die in a game that might take multiple sessions per level. ★To better established & higher leveled parties of adventurers [/QUOTE]
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