Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9535008" data-attributes="member: 6790260"><p>Certainly. That's part of why I advocate for rules that are useless to me (like "Novice level" rules), but which I know would be incredibly useful or even essential to people who have very different tastes.</p><p></p><p>Personally, I think it's quite possible to have a single game that really does meet many different styles well, genuinely giving different groups what they want. There are a few things that I think need to be baked in from the start, mostly in a "one-way function" sense. E.g., it is easy to start from an asymmetrically-balanced system and produce unbalanced results, just ignore all guidelines; it is hard to the point of nearly impossible to take a heavily unbalanced system and finagle balanced results out of it; fundamentally, that's just entropy, it's easy to disrupt a finely-tuned mechanism, it is difficult to assemble a finely-tuned mechanism from random parts. But by and large, I think most of what people want is either just naturally compatible, or workable with up-front, opt-in rules that tell you <em>why</em> you'd want them and what goals they're meant to accomplish.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9535008, member: 6790260"] Certainly. That's part of why I advocate for rules that are useless to me (like "Novice level" rules), but which I know would be incredibly useful or even essential to people who have very different tastes. Personally, I think it's quite possible to have a single game that really does meet many different styles well, genuinely giving different groups what they want. There are a few things that I think need to be baked in from the start, mostly in a "one-way function" sense. E.g., it is easy to start from an asymmetrically-balanced system and produce unbalanced results, just ignore all guidelines; it is hard to the point of nearly impossible to take a heavily unbalanced system and finagle balanced results out of it; fundamentally, that's just entropy, it's easy to disrupt a finely-tuned mechanism, it is difficult to assemble a finely-tuned mechanism from random parts. But by and large, I think most of what people want is either just naturally compatible, or workable with up-front, opt-in rules that tell you [I]why[/I] you'd want them and what goals they're meant to accomplish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top