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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9535139" data-attributes="member: 29398"><p>And yet the analogy in another way fits perfectly.</p><p></p><p>The 1976-1977 Tampa Bay team, as a team, lost 26 games in a row. During most of that time the locker room probably had a revolving door on it as players came in, didn't get it done, and were replaced with other players who management hoped would do better.</p><p></p><p>This maps almost perfectly to an adventuring party who go out into the field and (somehow!) fail to complete 26 missions or adventures in a row; and who during that run of futility are turning over their membership for a series of reasons (character deaths, character retirements, useless or disruptive characters getting punted from the party, etc.) in hopes of finding a more successful combination. The only difference is that there's no "upper management" or team owner making those lineup decisions; instead the characters in the party at any given time (analagous to the players on the football field) are doing their own hiring and - in some cases - firing.</p><p></p><p>The consequence in football of not succeeding is that players, coaches, and management end up unemployed; which is a fairly big deal no matter how you look at it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9535139, member: 29398"] And yet the analogy in another way fits perfectly. The 1976-1977 Tampa Bay team, as a team, lost 26 games in a row. During most of that time the locker room probably had a revolving door on it as players came in, didn't get it done, and were replaced with other players who management hoped would do better. This maps almost perfectly to an adventuring party who go out into the field and (somehow!) fail to complete 26 missions or adventures in a row; and who during that run of futility are turning over their membership for a series of reasons (character deaths, character retirements, useless or disruptive characters getting punted from the party, etc.) in hopes of finding a more successful combination. The only difference is that there's no "upper management" or team owner making those lineup decisions; instead the characters in the party at any given time (analagous to the players on the football field) are doing their own hiring and - in some cases - firing. The consequence in football of not succeeding is that players, coaches, and management end up unemployed; which is a fairly big deal no matter how you look at it. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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