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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="tetrasodium" data-source="post: 9535180" data-attributes="member: 93670"><p>Yea pretty much agreed. It wasn't mentioned as a slight, pretty much said it to explain why I was skipping over a lot of the stuff you wrote in the post I quoted. More than a little of it was solid points, it just did seem useful going over "this is why I think we are talking about different things on this specific bit" a bunch of times, figured it would be more useful to just get towards a common understanding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The style of gameplay I noted really only works well at lower levels when the PCs are still nobodies unless you do a wuxia/xianxia/cultivation type shift to a higher plane where the powerful PCs are nobody again§. Generally somewhere in tier2 or early tier3 of play the leveling pace picks up and straps on rocket boots when 5e PCs can't really be switched over to having their connections grown through a need for better magical gear.</p><p></p><p> </p><p><a href="https://www.royalroad.com/fiction/67803/calculating-cultivation" target="_blank">§calculating cultivation</a> is a good (and easily accessible) example of doing that because it happens so many times and within a story mainly about <em>funding</em> the journey to super powers it does a nice job of also looping in the relevant financial aspects far better than d&d tends to do.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9535180, member: 93670"] Yea pretty much agreed. It wasn't mentioned as a slight, pretty much said it to explain why I was skipping over a lot of the stuff you wrote in the post I quoted. More than a little of it was solid points, it just did seem useful going over "this is why I think we are talking about different things on this specific bit" a bunch of times, figured it would be more useful to just get towards a common understanding :) The style of gameplay I noted really only works well at lower levels when the PCs are still nobodies unless you do a wuxia/xianxia/cultivation type shift to a higher plane where the powerful PCs are nobody again§. Generally somewhere in tier2 or early tier3 of play the leveling pace picks up and straps on rocket boots when 5e PCs can't really be switched over to having their connections grown through a need for better magical gear. [URL='https://www.royalroad.com/fiction/67803/calculating-cultivation']§calculating cultivation[/URL] is a good (and easily accessible) example of doing that because it happens so many times and within a story mainly about [I]funding[/I] the journey to super powers it does a nice job of also looping in the relevant financial aspects far better than d&d tends to do. [/QUOTE]
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