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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="tetrasodium" data-source="post: 9535924" data-attributes="member: 93670"><p>Oh don't get me wrong drizzt & eleminster are horrible for being too big of a name with too much lore. That <em>extreme</em> gestalt maybe deific ranked power level is sometimes needed for death to be plausible enough to remain a credible threat when facing a higher level PC if the plausibility is to overcome "I <em>know that I'll be safe because the gm isn't going to derail the session with a super long fight</em>". That requires the existence of possible threats capable of swatting the PCs like a bug if those individuals are forced to get involved.</p><p></p><p>The last time I can recall invoking this kind of threat was in an upper class bar in sharn that was known for being an enforced safe neutral ground for folks to talk knowing that the other side of the table wouldn't dare start a fight <em>here</em>.</p><p>[Spoiler]The players were invited to a meeting there by someone important from one of the dragonmarked houses & one of the players decided "oh I'm level 11, screw this <a href="https://mhi.fandom.com/wiki/Gnome" target="_blank">gnome</a> garak, I don't care if he's rumored to be former Trust, I'm going to show up in full weapons armor and pack. Like to see him stop me, [those bouncers outside didn't even try after I said no & drew my great sword]". Needless to say, the fancy well described staff that was drawn from behind the bar sent everyone but the PCs running and left one PC unconscious just being seen, the other party members took their unconscious friend while dragging away the individual they definitely didn't know & definitely weren't friends with whom they swore to knock sense into on their way out the door. [/Spoiler] That was only possible because the players had zero doubt that anyone stepped up to <em>that</em> fight could wind up immediately dead or worse with plenty of time left in the session for those choosing to tempt fate so they could create new PCs</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9535924, member: 93670"] Oh don't get me wrong drizzt & eleminster are horrible for being too big of a name with too much lore. That [I]extreme[/I] gestalt maybe deific ranked power level is sometimes needed for death to be plausible enough to remain a credible threat when facing a higher level PC if the plausibility is to overcome "I [I]know that I'll be safe because the gm isn't going to derail the session with a super long fight[/I]". That requires the existence of possible threats capable of swatting the PCs like a bug if those individuals are forced to get involved. The last time I can recall invoking this kind of threat was in an upper class bar in sharn that was known for being an enforced safe neutral ground for folks to talk knowing that the other side of the table wouldn't dare start a fight [I]here[/I]. [Spoiler]The players were invited to a meeting there by someone important from one of the dragonmarked houses & one of the players decided "oh I'm level 11, screw this [URL='https://mhi.fandom.com/wiki/Gnome']gnome[/URL] garak, I don't care if he's rumored to be former Trust, I'm going to show up in full weapons armor and pack. Like to see him stop me, [those bouncers outside didn't even try after I said no & drew my great sword]". Needless to say, the fancy well described staff that was drawn from behind the bar sent everyone but the PCs running and left one PC unconscious just being seen, the other party members took their unconscious friend while dragging away the individual they definitely didn't know & definitely weren't friends with whom they swore to knock sense into on their way out the door. [/Spoiler] That was only possible because the players had zero doubt that anyone stepped up to [I]that[/I] fight could wind up immediately dead or worse with plenty of time left in the session for those choosing to tempt fate so they could create new PCs [/QUOTE]
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