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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9535983" data-attributes="member: 29398"><p>Similar here, with the add-on that while some powerful entities see adventurers as good investments others might (and do) see adventurers as expendable operatives to send into dangerous places and situations they'd rather not risk themselves.</p><p></p><p>That said, there's alwas a bigger fish out there somewhere, no matter how powerful the PCs themselves may get.</p><p></p><p>Nearest I've seen (and similar things have happened a few times over the years) is when someone in the party was refused entry to a village pub along the lines of "we don't serve their kind here" the party mage walked 20 paces away, turned around, and laid a fireball into the place.</p><p></p><p>What a mess. And yeah, there were a few alignment audits after that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9535983, member: 29398"] Similar here, with the add-on that while some powerful entities see adventurers as good investments others might (and do) see adventurers as expendable operatives to send into dangerous places and situations they'd rather not risk themselves. That said, there's alwas a bigger fish out there somewhere, no matter how powerful the PCs themselves may get. Nearest I've seen (and similar things have happened a few times over the years) is when someone in the party was refused entry to a village pub along the lines of "we don't serve their kind here" the party mage walked 20 paces away, turned around, and laid a fireball into the place. What a mess. And yeah, there were a few alignment audits after that one. :) [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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