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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9536873" data-attributes="member: 6790260"><p>Again, it doesn't.</p><p></p><p>Because even if they move to another team, <em>they still get to play football</em>.</p><p></p><p>Also! I just looked up the team. They actually kept the head coach even after that second awful season, and said head coach took a LOT of flak for making things worse...but still wasn't removed. So even with your own attempts to make the analogy fit, it fails. Plenty of the people involved in making those decisions were making them for reasons that had nothing to do with fixing the problem (as in, the head coach wanted yes-men players, not experienced and skillful players), and plenty of the players "let go" were picked up by other teams.</p><p></p><p>So....yeah. The analogy still fails. Even after losing 26 consecutive games, there were players who were not let go from the team, the team didn't fold, the head coach and his preferred subordinates stayed, most if not all of the people let go got a new gig somewhere else, etc., etc. It really just <em>isn't</em> analogous to the sudden, unavoidable, pure-luck-of-the-draw <em>death</em> that I'm talking about.</p><p></p><p>Hence, the analogy simply does not convey what the person posting it wanted to convey. Even losing <em>twenty-six consecutive games</em> didn't result in the equivalent of a TPK. It just didn't, and no amount of massaging that can change it. Losing a football game is the equivalent of losing a combat in D&D--but this team did it <em>twenty-six times in a row</em> and didn't do ANYTHING like a TPK.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9536873, member: 6790260"] Again, it doesn't. Because even if they move to another team, [I]they still get to play football[/I]. Also! I just looked up the team. They actually kept the head coach even after that second awful season, and said head coach took a LOT of flak for making things worse...but still wasn't removed. So even with your own attempts to make the analogy fit, it fails. Plenty of the people involved in making those decisions were making them for reasons that had nothing to do with fixing the problem (as in, the head coach wanted yes-men players, not experienced and skillful players), and plenty of the players "let go" were picked up by other teams. So....yeah. The analogy still fails. Even after losing 26 consecutive games, there were players who were not let go from the team, the team didn't fold, the head coach and his preferred subordinates stayed, most if not all of the people let go got a new gig somewhere else, etc., etc. It really just [I]isn't[/I] analogous to the sudden, unavoidable, pure-luck-of-the-draw [I]death[/I] that I'm talking about. Hence, the analogy simply does not convey what the person posting it wanted to convey. Even losing [I]twenty-six consecutive games[/I] didn't result in the equivalent of a TPK. It just didn't, and no amount of massaging that can change it. Losing a football game is the equivalent of losing a combat in D&D--but this team did it [I]twenty-six times in a row[/I] and didn't do ANYTHING like a TPK. [/QUOTE]
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