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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9536892" data-attributes="member: 6790260"><p>Because that isn't the experience we want to have. Simple as.</p><p></p><p></p><p>They aren't getting in the way. They're an essential part of the process.</p><p></p><p>I just take away the one, single, specific thing that I don't want to see happen. Random, permanent, irrevocable death. Everything else is still on the table.</p><p></p><p>For serious here DarkCrisis: How would you feel if I reversed this argument? Because the reversal of this argument is me saying, "Why do you roleplay? If you care so little about the story, just pre-roll a thousand dice and check the numbers. If your HP drops to zero, get a new HP counter. Done. It would move so much faster and you can quickly check whether your numbers are better or worse together. Why let extensive narration get in the way?"</p><p></p><p>Because I know what your answer would be to that: the story is an essential part of the experience. Reducing it to JUST numbers and absolutely nothing else would diminish it, dramatically so.</p><p></p><p>The same logic applies in the other direction. Reducing it to narration <em>and nothing else</em> also diminishes the experience.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9536892, member: 6790260"] Because that isn't the experience we want to have. Simple as. They aren't getting in the way. They're an essential part of the process. I just take away the one, single, specific thing that I don't want to see happen. Random, permanent, irrevocable death. Everything else is still on the table. For serious here DarkCrisis: How would you feel if I reversed this argument? Because the reversal of this argument is me saying, "Why do you roleplay? If you care so little about the story, just pre-roll a thousand dice and check the numbers. If your HP drops to zero, get a new HP counter. Done. It would move so much faster and you can quickly check whether your numbers are better or worse together. Why let extensive narration get in the way?" Because I know what your answer would be to that: the story is an essential part of the experience. Reducing it to JUST numbers and absolutely nothing else would diminish it, dramatically so. The same logic applies in the other direction. Reducing it to narration [I]and nothing else[/I] also diminishes the experience. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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