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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9537334" data-attributes="member: 29398"><p>I was never talking about sport RPGs - someone else brought that one in - I instead used that as a jumping-off point to start talking about actual sports teams.</p><p></p><p>And no, I'm not talking about losing individual games or matches. Those don't even factor into my analogy here, though I suppose they could if a game/match mapped to an individual scene or combat in an RPG. My analogy is very simple:</p><p></p><p><em>Athelete* on a team = character in an RPG</em></p><p><em>The franchise itself = the party in an RPG</em></p><p></p><p>Athletes come and go but the franchise carries on, in the same way characters relate to parties in an RPG. Some campaigns such as my own and the ones I play in have multiple parties (franchises) where characters (athletes) jump from one party to another sometimes, eerily similar to how athletes sign with different teams, or are traded.</p><p></p><p>(I just now realized that there's a neat third level to this analogy as well: <em>The league = the players at the table</em>. Leagues gain and lose franchises over time just as tables gain and lose players)</p><p></p><p>A character death maps to an athlete's injury; perma-death meaing it was career-ending and revival meaning the athlete recovered and resumed playing.</p><p></p><p>* - used as a different term from "player" in order to reduce confusion.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9537334, member: 29398"] I was never talking about sport RPGs - someone else brought that one in - I instead used that as a jumping-off point to start talking about actual sports teams. And no, I'm not talking about losing individual games or matches. Those don't even factor into my analogy here, though I suppose they could if a game/match mapped to an individual scene or combat in an RPG. My analogy is very simple: [I]Athelete* on a team = character in an RPG The franchise itself = the party in an RPG[/I] Athletes come and go but the franchise carries on, in the same way characters relate to parties in an RPG. Some campaigns such as my own and the ones I play in have multiple parties (franchises) where characters (athletes) jump from one party to another sometimes, eerily similar to how athletes sign with different teams, or are traded. (I just now realized that there's a neat third level to this analogy as well: [I]The league = the players at the table[/I]. Leagues gain and lose franchises over time just as tables gain and lose players) A character death maps to an athlete's injury; perma-death meaing it was career-ending and revival meaning the athlete recovered and resumed playing. * - used as a different term from "player" in order to reduce confusion. [/QUOTE]
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