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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9537539" data-attributes="member: 6801228"><p>I think I see the disconnect. You expect that, were I not testing the new encounter building rules, I would have strictly followed the encounter building guidelines. </p><p></p><p>I wouldn't have. </p><p></p><p>And actually, isn't that an utterly bizarre take in the face of the normal complaints about 5e's level of difficulty? I made the encounter I made specifically because it made sense for about that number of enemies to show up. But it was seven enemies vs five players. That's not an unreasonable fight. Three lesser warriors, two stronger bodyguards, and an apprentice shaman is a pretty thematic set-up for a fight, the mushroom was honestly added because it fit the location and the fight felt like it could be TOO EASY. </p><p></p><p>And despite the fact that this seemed like an utterly bog-standard encounter for me, I'm supposed to expect that DMs with experience in multiple systems struggle to challenge their PCs, when I've taken the supposedly even easier, even less challenging, even more simple version of this system, followed the rules, and came up with a challenge whose only critique so far is "if you were using different rules that would have been a deadly fight"</p><p></p><p>So the only reason I somehow came up with a challenging fight was... having one more active monster than PCs that started the fight. Seems like that should say something, considering how many people have told me that it is nearly impossible to challenge PCs in the old rules, and now PCs are even stronger.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9537539, member: 6801228"] I think I see the disconnect. You expect that, were I not testing the new encounter building rules, I would have strictly followed the encounter building guidelines. I wouldn't have. And actually, isn't that an utterly bizarre take in the face of the normal complaints about 5e's level of difficulty? I made the encounter I made specifically because it made sense for about that number of enemies to show up. But it was seven enemies vs five players. That's not an unreasonable fight. Three lesser warriors, two stronger bodyguards, and an apprentice shaman is a pretty thematic set-up for a fight, the mushroom was honestly added because it fit the location and the fight felt like it could be TOO EASY. And despite the fact that this seemed like an utterly bog-standard encounter for me, I'm supposed to expect that DMs with experience in multiple systems struggle to challenge their PCs, when I've taken the supposedly even easier, even less challenging, even more simple version of this system, followed the rules, and came up with a challenge whose only critique so far is "if you were using different rules that would have been a deadly fight" So the only reason I somehow came up with a challenging fight was... having one more active monster than PCs that started the fight. Seems like that should say something, considering how many people have told me that it is nearly impossible to challenge PCs in the old rules, and now PCs are even stronger. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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