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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="CreamCloud0" data-source="post: 9537680" data-attributes="member: 7034710"><p>by being the main influential forces that we follow in the events of the story</p><p></p><p>isn't that basically what all stories boil down to being?</p><p></p><p>why though? what's really the difference between sessions of a TTRPG and any other ongoing media besides the fact that some narrative fat might be trimmed, or those 'based on real events' stories, those were still stories as they were happening and before someone prettied it up for a half hour block of programming.</p><p></p><p>doesn't it, by your logic, become a story immediately after a session ends and the players start recounting what happened? it doesn't even need the session to end really, really, the GM's introductory 'you all meet in a tavern' counts as a story by those qualifiers, an incredibly short and basic one perhaps but they're still recounting events and telling the players of them.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9537680, member: 7034710"] by being the main influential forces that we follow in the events of the story isn't that basically what all stories boil down to being? why though? what's really the difference between sessions of a TTRPG and any other ongoing media besides the fact that some narrative fat might be trimmed, or those 'based on real events' stories, those were still stories as they were happening and before someone prettied it up for a half hour block of programming. doesn't it, by your logic, become a story immediately after a session ends and the players start recounting what happened? it doesn't even need the session to end really, really, the GM's introductory 'you all meet in a tavern' counts as a story by those qualifiers, an incredibly short and basic one perhaps but they're still recounting events and telling the players of them. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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