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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="AnotherGuy" data-source="post: 9538685" data-attributes="member: 7029930"><p>For the record, I have not been following this thread, but I was curious as to why this topic was still ongoing and now I have seen why, as typically threads of this size take a completely different course to the OP. Anyways the last few pages caught my eye...</p><p>I've seen you mention this before on Enworld about story and it confuses me.</p><p>I also enjoy the exploration of the setting (as [USER=42582]@pemerton[/USER] has described it in the past <em>setting tourism</em>) but isn't the evolving story also part of that exploration? I can understand not liking a particular style of story generation, but I see exploration of setting to include</p><ul> <li data-xf-list-type="ul">lore behind the world/cosmos, the way magic works, the land's history...etc;</li> <li data-xf-list-type="ul">the characters brought to life by the DM;</li> <li data-xf-list-type="ul">the peculiarities of the setting; <strong>and</strong></li> <li data-xf-list-type="ul"><strong>the evolving story as per the <em>adventure path</em> planned by the DM</strong></li> </ul><p></p><p></p><p>This I understand.</p><p>What about character goals and motivations, do you try find a way to provide ways for PCs to pursue them should they want to or do you solely focus on the <em>adventure path?</em></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9538685, member: 7029930"] For the record, I have not been following this thread, but I was curious as to why this topic was still ongoing and now I have seen why, as typically threads of this size take a completely different course to the OP. Anyways the last few pages caught my eye... I've seen you mention this before on Enworld about story and it confuses me. I also enjoy the exploration of the setting (as [USER=42582]@pemerton[/USER] has described it in the past [I]setting tourism[/I]) but isn't the evolving story also part of that exploration? I can understand not liking a particular style of story generation, but I see exploration of setting to include [LIST] [*]lore behind the world/cosmos, the way magic works, the land's history...etc; [*]the characters brought to life by the DM; [*]the peculiarities of the setting; [B]and[/B] [*][B]the evolving story as per the [I]adventure path[/I] planned by the DM[/B] [/LIST] This I understand. What about character goals and motivations, do you try find a way to provide ways for PCs to pursue them should they want to or do you solely focus on the [I]adventure path?[/I] [/QUOTE]
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