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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Maxperson" data-source="post: 9539842" data-attributes="member: 23751"><p>Most groups I've played D&D with are like this, but not all. </p><p></p><p>One group I play with, set in Middle Earth, will sometimes have unity of goal and action, say when we are all playing Rangers of Ithilien sent to bring back an escaped prisoner. The group will be pretty unified then.</p><p></p><p>Most times, though, the group goes something like this. The wife of someone wealthy has been kidnapped by a bad guy. The local magistrate sends two men(two of the PCs) to capture the kidnapper and rescue the victim. A third PC has heard that the woman was kidnapped wearing a diamond necklace and he wants to get his hands on it. He doesn't tell anyone that of course, so he joins to "rescue" the kidnapped woman. A fourth PC lost his wife when the kidnapper did the same thing, but killed her when he didn't get the ransom he was asking for. He's there to kill the kidnapper and joins the group to "rescue" the woman and says he will bring the bad guy to justice. The fifth PC has been hired by the 4th PC to help him take out the kidnapper.</p><p></p><p>So we have two tasked to bring the bad guy in, two who are there to kill the bad guy and not bring him in, and one who couldn't care less if the victim is rescued or whether the bad guy is killed, captured, or escapes. If he gets his hands on that necklace, he's out of there.</p><p></p><p>No unity of goal, and in fact we have opposing goals in the group. The lack of goal unity often causes lack of action unity in some situations. It's much more realistic and fun, but you have to accept that CvC is a possibility, especially when goals are diametrically opposed like the capture and kill goals above.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9539842, member: 23751"] Most groups I've played D&D with are like this, but not all. One group I play with, set in Middle Earth, will sometimes have unity of goal and action, say when we are all playing Rangers of Ithilien sent to bring back an escaped prisoner. The group will be pretty unified then. Most times, though, the group goes something like this. The wife of someone wealthy has been kidnapped by a bad guy. The local magistrate sends two men(two of the PCs) to capture the kidnapper and rescue the victim. A third PC has heard that the woman was kidnapped wearing a diamond necklace and he wants to get his hands on it. He doesn't tell anyone that of course, so he joins to "rescue" the kidnapped woman. A fourth PC lost his wife when the kidnapper did the same thing, but killed her when he didn't get the ransom he was asking for. He's there to kill the kidnapper and joins the group to "rescue" the woman and says he will bring the bad guy to justice. The fifth PC has been hired by the 4th PC to help him take out the kidnapper. So we have two tasked to bring the bad guy in, two who are there to kill the bad guy and not bring him in, and one who couldn't care less if the victim is rescued or whether the bad guy is killed, captured, or escapes. If he gets his hands on that necklace, he's out of there. No unity of goal, and in fact we have opposing goals in the group. The lack of goal unity often causes lack of action unity in some situations. It's much more realistic and fun, but you have to accept that CvC is a possibility, especially when goals are diametrically opposed like the capture and kill goals above. [/QUOTE]
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