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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9540068" data-attributes="member: 6921763"><p>From our "Campaign-Guidelines" channel in our campaign Discord:</p><ul> <li data-xf-list-type="ul"><em><em>DMs will run the game as a living world: some areas and situations will be more dangerous than others and will be telegraphed accordingly</em></em></li> <li data-xf-list-type="ul"><em><em>DMs are fans of the PCs but we will run enemies true – keeping in mind that enemies often have motivations other than “fight to the death” – and, that said, death is a real possible outcome for PCs</em></em></li> <li data-xf-list-type="ul"><em><em>Retreat is usually an option – if the party wishes to retreat from a situation, we’ll shift from combat rules to chase rules and the enemy will react according to their nature and motivations</em></em></li> </ul><p>That said, after 27 sessions, all PCs have arrived at 8th level and there have been zero deaths. And there is no specified or targeted "death count" per the OP. As an insurance policy the parties (there are two DMs running two story lines in different parts of the world) have invested in obtaining diamonds and making sure Revivify is prepared. </p><p></p><p>Being a Wildemount campaign, we have also adopted an additional rule around death (#2 below). </p><p></p><p>If a character should die, the player can decide what happens next to the PC:</p><p>1. If suitable magic is available, be revived/raised/resurrected/reincarnated</p><p>2. Come back as a "Hollow One", which is not a race/species but rather a supernatural gift which grants special abilities (including making it harder to die since on a Death Saving Throw of 16+, the PC gains a hit point) - interestingly Hollow Ones, having no soul, can only be brought back to life by Revivify or, I suppose, a Wish.</p><p>3. Die permanently and roll up a new character at the same level as the dead one</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9540068, member: 6921763"] From our "Campaign-Guidelines" channel in our campaign Discord:[I][/I] [LIST] [*][I][I]DMs will run the game as a living world: some areas and situations will be more dangerous than others and will be telegraphed accordingly[/I][/I] [*][I][I]DMs are fans of the PCs but we will run enemies true – keeping in mind that enemies often have motivations other than “fight to the death” – and, that said, death is a real possible outcome for PCs[/I][/I] [*][I][I]Retreat is usually an option – if the party wishes to retreat from a situation, we’ll shift from combat rules to chase rules and the enemy will react according to their nature and motivations[/I][/I] [/LIST] That said, after 27 sessions, all PCs have arrived at 8th level and there have been zero deaths. And there is no specified or targeted "death count" per the OP. As an insurance policy the parties (there are two DMs running two story lines in different parts of the world) have invested in obtaining diamonds and making sure Revivify is prepared. Being a Wildemount campaign, we have also adopted an additional rule around death (#2 below). If a character should die, the player can decide what happens next to the PC: 1. If suitable magic is available, be revived/raised/resurrected/reincarnated 2. Come back as a "Hollow One", which is not a race/species but rather a supernatural gift which grants special abilities (including making it harder to die since on a Death Saving Throw of 16+, the PC gains a hit point) - interestingly Hollow Ones, having no soul, can only be brought back to life by Revivify or, I suppose, a Wish. 3. Die permanently and roll up a new character at the same level as the dead one [/QUOTE]
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