Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9540576" data-attributes="member: 42582"><p>"Story now" RPGing is not about the <em>story</em> - by which is meant fairly standard elements of an engaging story, like premise/theme, rising action and conflict, crisis and resolution, etc.</p><p></p><p>As [USER=6925338]@soviet[/USER] posted, "story now" RPGing is about the <em>now</em> - that is, the particular manner in which those elements of story are created. They are created by the participants, acting together in accordance with the rules of the game. One mark of good rules for "story now" RPGing is that they make it relatively effortless for the participants, in playing the game, to create a fiction that manifests those familiar elements of a story as it is created.</p><p></p><p>The two most obvious contrasts with "story now" RPGing, in the mainstream of RPGing, are (1) those RPG experiences which don't especially aspire to create a story with those sorts of elements at all - such as classic D&D; and (2) those RPG experiences which display those elements, but because they are conceived of by the GM (or module author) in advance and are then imposed on, or fed into, the play in virtue of the way the GM controls the unfolding of the fiction - DL is the paradigm for this, but there have been endless further examples in the ensuing 40 years, and among D&D players this seems to be the most common understanding of what it means to have "story" as a component of RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9540576, member: 42582"] "Story now" RPGing is not about the [I]story[/I] - by which is meant fairly standard elements of an engaging story, like premise/theme, rising action and conflict, crisis and resolution, etc. As [USER=6925338]@soviet[/USER] posted, "story now" RPGing is about the [I]now[/I] - that is, the particular manner in which those elements of story are created. They are created by the participants, acting together in accordance with the rules of the game. One mark of good rules for "story now" RPGing is that they make it relatively effortless for the participants, in playing the game, to create a fiction that manifests those familiar elements of a story as it is created. The two most obvious contrasts with "story now" RPGing, in the mainstream of RPGing, are (1) those RPG experiences which don't especially aspire to create a story with those sorts of elements at all - such as classic D&D; and (2) those RPG experiences which display those elements, but because they are conceived of by the GM (or module author) in advance and are then imposed on, or fed into, the play in virtue of the way the GM controls the unfolding of the fiction - DL is the paradigm for this, but there have been endless further examples in the ensuing 40 years, and among D&D players this seems to be the most common understanding of what it means to have "story" as a component of RPGing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top