Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9540670" data-attributes="member: 6790260"><p>While 100% may not be possible, that's not the same as saying that one should definitely settle for only 50%; it simply means that there will be <em>some</em> "willing suspension of disbelief", to use what I hope is an acceptable phrase.</p><p></p><p>But it <em>does</em> mean that a maximalist attitude toward verisimilitude, especially if that maximalism makes demands that affect the game design that applies to <em>everyone,</em> must make a case for why it should be that we should pursue 99.9999% as opposed to 90% or 99% or 99.9% or whatever. And that, [USER=6747251]@Micah Sweet[/USER] , is where the argument in your most recent post breaks down. You are not exclusively advocating for being allowed to play your way while others play theirs, with no cost to anyone; you have many times places very strong demands on what the system itself must do or not do inherently, under <em>all</em> circumstances, which is a restriction on what others can do, experience, achieve, etc.</p><p></p><p>Again, this does not and cannot mean that you should just accept whatever pittance of verisimilitude you can get. That would be incredibly insulting to you. You very much should advocate for your interests! But in that advocacy, if you're going to expect others to be mindful of the cost to <em>your</em> fun because of their requests (or demands, or whatever else), then the same applies in the other direction. There may be some few things—I sincerely hope it is <em>very</em> few—where you may be asked accept that the massive cost to them for adding/removing something is more harmful than a minor cost to you for not doing so.</p><p></p><p>And, to be clear, I understand that I have made some strong demands here for cases when I'm a player. I have never had an issue with most of these apart from character deaths (e.g. CvC/PvP is quite rare at most tables today for a reason), but that doesn't mean they couldn't <em>ever</em> be an issue. I do try to jump in front of any such thing early, but I'm not perfect. That said, these really are at-table issues, not game-design issues, and none of the "fixes" I've mentioned require anything in the rules themselves to implement.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9540670, member: 6790260"] While 100% may not be possible, that's not the same as saying that one should definitely settle for only 50%; it simply means that there will be [I]some[/I] "willing suspension of disbelief", to use what I hope is an acceptable phrase. But it [I]does[/I] mean that a maximalist attitude toward verisimilitude, especially if that maximalism makes demands that affect the game design that applies to [I]everyone,[/I] must make a case for why it should be that we should pursue 99.9999% as opposed to 90% or 99% or 99.9% or whatever. And that, [USER=6747251]@Micah Sweet[/USER] , is where the argument in your most recent post breaks down. You are not exclusively advocating for being allowed to play your way while others play theirs, with no cost to anyone; you have many times places very strong demands on what the system itself must do or not do inherently, under [I]all[/I] circumstances, which is a restriction on what others can do, experience, achieve, etc. Again, this does not and cannot mean that you should just accept whatever pittance of verisimilitude you can get. That would be incredibly insulting to you. You very much should advocate for your interests! But in that advocacy, if you're going to expect others to be mindful of the cost to [I]your[/I] fun because of their requests (or demands, or whatever else), then the same applies in the other direction. There may be some few things—I sincerely hope it is [I]very[/I] few—where you may be asked accept that the massive cost to them for adding/removing something is more harmful than a minor cost to you for not doing so. And, to be clear, I understand that I have made some strong demands here for cases when I'm a player. I have never had an issue with most of these apart from character deaths (e.g. CvC/PvP is quite rare at most tables today for a reason), but that doesn't mean they couldn't [I]ever[/I] be an issue. I do try to jump in front of any such thing early, but I'm not perfect. That said, these really are at-table issues, not game-design issues, and none of the "fixes" I've mentioned require anything in the rules themselves to implement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top