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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9540765" data-attributes="member: 6790260"><p>To the best of my knowledge, I haven't spoken against any style during this thread. I may have done so in other threads, for other topics. But I have tried quite hard to position my stuff as "this is <em>an option</em>" not "this is <em>better than everything else</em>".</p><p></p><p>I have, however, had <em>numerous</em> people tell me that my approach is:</p><ol> <li data-xf-list-type="ol">Destructive to the game in its entirety (not in this thread, but in previous ones)</li> <li data-xf-list-type="ol">"Automatic wins" for the players, where they do absolutely nothing and yet succeed perfectly 100% of the time</li> <li data-xf-list-type="ol">Mere "story time" with no gameplay and no challenge</li> <li data-xf-list-type="ol">Incapable of producing any stakes whatsoever</li> <li data-xf-list-type="ol">Even if it <em>can</em> produce stakes, none of them could ever have gameplay impact</li> <li data-xf-list-type="ol">Even if it <em>can</em> produce gameplay-impacting stakes, none of them are as significant or universal as character death</li> </ol><p>And probably a few other blatant insults besides that I've forgotten about already (which is really a good thing overall.) If you want to complain about someone belittling someone else's style rather than promoting the benefits of theirs, you might want to start with the people telling me that my game must be a boring snooze-fest where the players automatically win instantly, forever, rather than the rather mild claims I have made, which boil down mostly to "so far from finding random-etc. PC deaths exciting or motivating, I find them dull and disheartening, so I try to address this, with as close as possible to diegetic means."</p><p></p><p>If I have criticized other styles, it has only been in <em>response to</em> being told some rather nasty things about what my game must be like.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9540765, member: 6790260"] To the best of my knowledge, I haven't spoken against any style during this thread. I may have done so in other threads, for other topics. But I have tried quite hard to position my stuff as "this is [I]an option[/I]" not "this is [I]better than everything else[/I]". I have, however, had [I]numerous[/I] people tell me that my approach is: [LIST=1] [*]Destructive to the game in its entirety (not in this thread, but in previous ones) [*]"Automatic wins" for the players, where they do absolutely nothing and yet succeed perfectly 100% of the time [*]Mere "story time" with no gameplay and no challenge [*]Incapable of producing any stakes whatsoever [*]Even if it [I]can[/I] produce stakes, none of them could ever have gameplay impact [*]Even if it [I]can[/I] produce gameplay-impacting stakes, none of them are as significant or universal as character death [/LIST] And probably a few other blatant insults besides that I've forgotten about already (which is really a good thing overall.) If you want to complain about someone belittling someone else's style rather than promoting the benefits of theirs, you might want to start with the people telling me that my game must be a boring snooze-fest where the players automatically win instantly, forever, rather than the rather mild claims I have made, which boil down mostly to "so far from finding random-etc. PC deaths exciting or motivating, I find them dull and disheartening, so I try to address this, with as close as possible to diegetic means." If I have criticized other styles, it has only been in [I]response to[/I] being told some rather nasty things about what my game must be like. [/QUOTE]
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