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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Autumnal" data-source="post: 9541172" data-attributes="member: 6671663"><p>I think roleplaying game sessions and campaigns have stories the same way speech - mine, yours, anyone’s - has grammar. We don’t have to think about it at all, or care about it at all, exactly as you don’t have to care about grammar when talking or writing. People run on subconscious rules and intuitions, and it generally works out okay. Stories are how our minds organize a collection of events, in present time and as an aid to memory. </p><p></p><p>Memory turns out to a weird and fickle beast when you look it closely: it turns out that a lot of what seems solid and grounded to us is invented in the act of recollection. Modern studies of consciousness can get pretty disturbing. (Try Thomas Metzinger’s The Ego Tunnel for a great example.) Stories help us hold things together. </p><p></p><p>The physical world doesn’t have stories, of course. Philosophers of science have sometimes interesting argument about how much there are numbers in the world. But our communications, and apparently those of some other species, have an innate grammar to give them form, which evolves overtime in response to changing environments. And our experiences of discrete events have story when we have them and recall them. </p><p></p><p>I admit to being a bit bewildered by the really vehemently anti-story gamers. It seems to me very. Ich like trying to talk without grammar. But then a full understanding isn’t necessary to get thst something is a gamer’s priority and to hope their recreation time gives them satisfactions.</p><p></p><p>[MEDIA=youtube]PcNL6HWjZEY[/MEDIA]</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9541172, member: 6671663"] I think roleplaying game sessions and campaigns have stories the same way speech - mine, yours, anyone’s - has grammar. We don’t have to think about it at all, or care about it at all, exactly as you don’t have to care about grammar when talking or writing. People run on subconscious rules and intuitions, and it generally works out okay. Stories are how our minds organize a collection of events, in present time and as an aid to memory. Memory turns out to a weird and fickle beast when you look it closely: it turns out that a lot of what seems solid and grounded to us is invented in the act of recollection. Modern studies of consciousness can get pretty disturbing. (Try Thomas Metzinger’s The Ego Tunnel for a great example.) Stories help us hold things together. The physical world doesn’t have stories, of course. Philosophers of science have sometimes interesting argument about how much there are numbers in the world. But our communications, and apparently those of some other species, have an innate grammar to give them form, which evolves overtime in response to changing environments. And our experiences of discrete events have story when we have them and recall them. I admit to being a bit bewildered by the really vehemently anti-story gamers. It seems to me very. Ich like trying to talk without grammar. But then a full understanding isn’t necessary to get thst something is a gamer’s priority and to hope their recreation time gives them satisfactions. [MEDIA=youtube]PcNL6HWjZEY[/MEDIA] [/QUOTE]
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