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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9541585" data-attributes="member: 6790260"><p>That you do this is because you are not prioritizing verisimilitude/etc. above absolutely all other goals, always, no matter what. You understand that pacing, a narrative conceit, can <em>sometimes</em> get so bad that it does not matter that the thing is more verisimilitudinous/realistic/etc., the tiny gain is not worth the massive sacrifice of long stretches of boring non-events.</p><p></p><p>In other words, even if you consider verisimilitude the single most important goal, even if you consider it significantly more important than any other single goal, it is both (a) not the only goal that is worth pursuing, and (b) possible in at least <em>some</em> circumstances, however rare or limited, that a reasonably-small sacrifice in verisimilitude/realism/etc. is in fact warranted if it reaps massive benefits somewhere else, for some reason that has nothing whatsoever to do with verisimilitude/realism/etc. but instead something else. (That "something else" in <em>this</em> case is a narrative benefit, tighter pacing and continuity of action, but at least in principle it could be some other thing, perhaps improved gameplay, reduced GM workload, making the game easier to learn, etc.)</p><p></p><p>Further, I would say [USER=6747251]@Micah Sweet[/USER] would have rather strong words in response to the statement "It's a game. In world reality has little to do with the experience at the table." I'm given to understand that, for his preferred style of play, in-world reality has <em>everything</em> to do with the experience at the table. Prior to my previous post, I had in fact been under the impression that, in his ideal game, in-world reality would map perfectly, 1:1, with the experience at the table. I have since learned that this is not true, that he would in fact make some--again, <em>small</em>, limited, narrowly-tailored, purposeful--sacrifices to in-world reality mapping to at-table experience. There are some contexts, however rare or caveat-couched, where he would in fact choose the less-verisimilitudinous/less-realistic/etc. option, despite having a general principle of "more verisimilitude/realism/etc. = better".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9541585, member: 6790260"] That you do this is because you are not prioritizing verisimilitude/etc. above absolutely all other goals, always, no matter what. You understand that pacing, a narrative conceit, can [I]sometimes[/I] get so bad that it does not matter that the thing is more verisimilitudinous/realistic/etc., the tiny gain is not worth the massive sacrifice of long stretches of boring non-events. In other words, even if you consider verisimilitude the single most important goal, even if you consider it significantly more important than any other single goal, it is both (a) not the only goal that is worth pursuing, and (b) possible in at least [I]some[/I] circumstances, however rare or limited, that a reasonably-small sacrifice in verisimilitude/realism/etc. is in fact warranted if it reaps massive benefits somewhere else, for some reason that has nothing whatsoever to do with verisimilitude/realism/etc. but instead something else. (That "something else" in [I]this[/I] case is a narrative benefit, tighter pacing and continuity of action, but at least in principle it could be some other thing, perhaps improved gameplay, reduced GM workload, making the game easier to learn, etc.) Further, I would say [USER=6747251]@Micah Sweet[/USER] would have rather strong words in response to the statement "It's a game. In world reality has little to do with the experience at the table." I'm given to understand that, for his preferred style of play, in-world reality has [I]everything[/I] to do with the experience at the table. Prior to my previous post, I had in fact been under the impression that, in his ideal game, in-world reality would map perfectly, 1:1, with the experience at the table. I have since learned that this is not true, that he would in fact make some--again, [I]small[/I], limited, narrowly-tailored, purposeful--sacrifices to in-world reality mapping to at-table experience. There are some contexts, however rare or caveat-couched, where he would in fact choose the less-verisimilitudinous/less-realistic/etc. option, despite having a general principle of "more verisimilitude/realism/etc. = better". [/QUOTE]
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