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General Tabletop Discussion
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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9543257" data-attributes="member: 6790260"><p>I don't see it as forcing anyone to do anything. I see it as <em>removing</em> forces that force me to play like what only some people want to play, turning those forces into opt-in mechanics rather than opt-out ones.</p><p></p><p>If there really are well-written, effective "Novice Level" rules with "incremental advance" options (read: you can pick up just one <em>perk</em> as if you were a level higher, e.g. more ki points, more rage uses, that sort of thing), I don't see how this would harm anyone's experience. It would help me, because then I could know that any group that is using those rules isn't a group I'll have any interest in joining. And it would help those groups, because now, instead of having to rely on kinda-janky hacks or Billy's untested homebrew, they can have actually polished, tested, reviewed rules for the experience they want to have.</p><p></p><p>I don't see how any part of that "forces" anyone to do anything. It acknowledges a pattern--DMs have a tendency to start at level 1 regardless of what "level 1" <em>actually means</em>--and responds by providing <em>more</em> tools, <em>more</em> options, <em>more</em> variety, not less. Who exactly is being "forced" to do anything here?</p><p></p><p>And, for the record, I've been calling for "Novice Level" rules since before the D&D Next playtest ended. This ain't some new song I've only just started singing. I've been beating this drum for a long, long time now. It has absolutely nothing to do with my frustrations with (most of) the 5e DMs I've had over the years.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9543257, member: 6790260"] I don't see it as forcing anyone to do anything. I see it as [I]removing[/I] forces that force me to play like what only some people want to play, turning those forces into opt-in mechanics rather than opt-out ones. If there really are well-written, effective "Novice Level" rules with "incremental advance" options (read: you can pick up just one [I]perk[/I] as if you were a level higher, e.g. more ki points, more rage uses, that sort of thing), I don't see how this would harm anyone's experience. It would help me, because then I could know that any group that is using those rules isn't a group I'll have any interest in joining. And it would help those groups, because now, instead of having to rely on kinda-janky hacks or Billy's untested homebrew, they can have actually polished, tested, reviewed rules for the experience they want to have. I don't see how any part of that "forces" anyone to do anything. It acknowledges a pattern--DMs have a tendency to start at level 1 regardless of what "level 1" [I]actually means[/I]--and responds by providing [I]more[/I] tools, [I]more[/I] options, [I]more[/I] variety, not less. Who exactly is being "forced" to do anything here? And, for the record, I've been calling for "Novice Level" rules since before the D&D Next playtest ended. This ain't some new song I've only just started singing. I've been beating this drum for a long, long time now. It has absolutely nothing to do with my frustrations with (most of) the 5e DMs I've had over the years. [/QUOTE]
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