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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Gorg" data-source="post: 9543478" data-attributes="member: 7029501"><p>Just for fun, I'm going to give a non-poll answering answer!</p><p></p><p> I've played on and off since B/X, and been involved in a lot of games, DM'd others, and played with a bunch of people, DM's. So my answer is ?? No idea!</p><p></p><p> I'd prefer something in between the "keep your d6"s warmed up- you're gonna need them!" meat grinder that First edition AD&D was, and the immortal UBER characters that developed in other, later campaigns, lol.</p><p></p><p> Say, as often as the story needs it. Or maybe until the more foolish players learn, or leave the table, lol. (yep, we've played with some real doozies. My friend/DM is still horribly traumatized by the actions of some, judging by his new campaign...)</p><p></p><p> That said, so far 5E seems to have hit a fairly sweet spot. Beginning characters are no longer so weak and frail, that an orc letting a bad one fly kills half the party, and Wizards are no longer totally useless at low levels. They have some staying power- so players can actually learn to enjoy playing them.</p><p></p><p> Otoh, the usual suspects you encounter at low levels also can do good work. While it's not quite as deadly, it's entirely possible to assume room temperature, if you act foolishly, roll badly- or forget that you CAN retreat, and don't HAVE to fight everything you meet to the death, lol. It can be as tough- or as easy- as your group wants it to be.</p><p></p><p> I don't recall TOO many character deaths- that didn't involve PVP; sheer stoopid; or monumentally bad luck with rolls. Esp now that the oh-so-popular save or die effects have largely been removed, and the new death rules put in place. Perhaps my DM simply fudged a bit- dropping you to single digit HP, instead of DED, as the damage die actually said. </p><p></p><p> I seem to recall a memorable session with some slightly younger players, where my fighter got oneshotted, by a goblin in The Caves of Chaos. Shortly thereafter, we encountered a wild haired/wild eyed dwarf wandering around banging a drum, and shouting RESURRECTIONS!!! GET YOUR RESURRECTIONS HERE!!! Cost just about every dime we had, but my fighter got Raised! He was henceforth known as Splat! Same game also saw him shatter his sword on a natural 1 roll. He had to resort to using iron spikes as weapons till he could snag another weapon from a dead enemy. (we thought of them as being like railroad spikes, not pitons) It was all for the sake of having fun.</p><p></p><p> That fighter ended up being retired at 15th level or so, when my buddy moved to Florida for a few years... He eventually became one of my all-time favorites to play. (2e non lethal unarmed combat rules were FUN, for tavern brawls)</p></blockquote><p></p>
[QUOTE="Gorg, post: 9543478, member: 7029501"] Just for fun, I'm going to give a non-poll answering answer! I've played on and off since B/X, and been involved in a lot of games, DM'd others, and played with a bunch of people, DM's. So my answer is ?? No idea! I'd prefer something in between the "keep your d6"s warmed up- you're gonna need them!" meat grinder that First edition AD&D was, and the immortal UBER characters that developed in other, later campaigns, lol. Say, as often as the story needs it. Or maybe until the more foolish players learn, or leave the table, lol. (yep, we've played with some real doozies. My friend/DM is still horribly traumatized by the actions of some, judging by his new campaign...) That said, so far 5E seems to have hit a fairly sweet spot. Beginning characters are no longer so weak and frail, that an orc letting a bad one fly kills half the party, and Wizards are no longer totally useless at low levels. They have some staying power- so players can actually learn to enjoy playing them. Otoh, the usual suspects you encounter at low levels also can do good work. While it's not quite as deadly, it's entirely possible to assume room temperature, if you act foolishly, roll badly- or forget that you CAN retreat, and don't HAVE to fight everything you meet to the death, lol. It can be as tough- or as easy- as your group wants it to be. I don't recall TOO many character deaths- that didn't involve PVP; sheer stoopid; or monumentally bad luck with rolls. Esp now that the oh-so-popular save or die effects have largely been removed, and the new death rules put in place. Perhaps my DM simply fudged a bit- dropping you to single digit HP, instead of DED, as the damage die actually said. I seem to recall a memorable session with some slightly younger players, where my fighter got oneshotted, by a goblin in The Caves of Chaos. Shortly thereafter, we encountered a wild haired/wild eyed dwarf wandering around banging a drum, and shouting RESURRECTIONS!!! GET YOUR RESURRECTIONS HERE!!! Cost just about every dime we had, but my fighter got Raised! He was henceforth known as Splat! Same game also saw him shatter his sword on a natural 1 roll. He had to resort to using iron spikes as weapons till he could snag another weapon from a dead enemy. (we thought of them as being like railroad spikes, not pitons) It was all for the sake of having fun. That fighter ended up being retired at 15th level or so, when my buddy moved to Florida for a few years... He eventually became one of my all-time favorites to play. (2e non lethal unarmed combat rules were FUN, for tavern brawls) [/QUOTE]
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