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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9543568" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>One of my specific goals is to allow for the campaign to last an indefinite* length of time, and one of the primary things that causes campaigns to end earlier than they otherwise might is that the character levels get beyond what the system can reasonably handle (in 1e this was about 10th-12th level, in the WotC editions it's at or near "capstone" level). And so, slowing down advancement by any number of means** is a useful thing for me to do.</p><p></p><p>Current result in the 1e-adjacent system I run: 16+ years (and counting), over 1080 sessions (and counting), but as yet no PCs of 12th or higher level and only one at 11th. The party I'm running right now range from 7th to 9th.</p><p></p><p>* - well, indefinite other than I-as-DM will die sooner or (preferably!) later.</p><p>** - including slow advancement, cycling through different interconnected parties and characters, having level drain as a known (if uncommon) thing, having new or replacement characters come in at a lower level than the current party average, and some other tricks.</p><p></p><p>Again fair, but progress can come via wealth and items and in-game benefits as well as via levels.</p><p></p><p>Also, in theory the amount of mechanical character progress from any one level to the next should - assuming good design - be about the same; meaning roughly the same degree of added benefit should accrue when bumping from 1st to 2nd as when bumping from 12th to 13th. Therefore it makes no sense in this regard to have 1st and 2nd levels go by so fast.</p><p></p><p>The last is where your problem arises. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My experience has been that campaigns either last less than a few months or for ten-plus years, and I've seen (and run) about-equal numbers of each.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9543568, member: 29398"] Fair enough. One of my specific goals is to allow for the campaign to last an indefinite* length of time, and one of the primary things that causes campaigns to end earlier than they otherwise might is that the character levels get beyond what the system can reasonably handle (in 1e this was about 10th-12th level, in the WotC editions it's at or near "capstone" level). And so, slowing down advancement by any number of means** is a useful thing for me to do. Current result in the 1e-adjacent system I run: 16+ years (and counting), over 1080 sessions (and counting), but as yet no PCs of 12th or higher level and only one at 11th. The party I'm running right now range from 7th to 9th. * - well, indefinite other than I-as-DM will die sooner or (preferably!) later. ** - including slow advancement, cycling through different interconnected parties and characters, having level drain as a known (if uncommon) thing, having new or replacement characters come in at a lower level than the current party average, and some other tricks. Again fair, but progress can come via wealth and items and in-game benefits as well as via levels. Also, in theory the amount of mechanical character progress from any one level to the next should - assuming good design - be about the same; meaning roughly the same degree of added benefit should accrue when bumping from 1st to 2nd as when bumping from 12th to 13th. Therefore it makes no sense in this regard to have 1st and 2nd levels go by so fast. The last is where your problem arises. :) My experience has been that campaigns either last less than a few months or for ten-plus years, and I've seen (and run) about-equal numbers of each. [/QUOTE]
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