Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9543577" data-attributes="member: 29398"><p>Maybe.</p><p></p><p>Depending on your level and-or resources, and on whether the DM was willing to allow you to think outside the box, another option could have been in play, namely to retreat in the moment and then do two things:</p><p></p><p>1. Come back later with more people and bigger guns and wipe those fey off the face of the planet, and</p><p>2. Using a <em>Wish</em>, <em>True Resurrection</em>, or similar, bring the child back to life (and if possible, erase its memories of that whole incident!); paid for if needed with the loot you took off the fey you just killed.</p><p></p><p>This sounds like flat-out bad DMing.</p><p></p><p>This, though? It's on the DM to let you play your characters as you will, even if said DM doesn't understand or agree with your (in or out of character) motivations for so doing.</p><p></p><p>I mean, I love it when characters take reckless risks for laughs and gold. More, please! But if you players want to save lives instead then so be it; it;s your choice, and if doing so costs your characters their lives (which taking those reckless risks could just as easily have done) then so be that too.</p><p></p><p>I sort of agree with this, in that I'd like to see the high-risk play (when successful) be rewarded more than the lower-risk play, regardless of why that play is being made, because otherwise there isn't much incentive to do anything other than the safe boring routine thing.</p><p></p><p>An example from two nights ago: our party was fighting a bunch of very tough foes in a dungeon's "boss battle". The boss was a massive great frog-like thing, big enough to swallow people whole on a whim. We put what seemed like boatloads of damage into it but it wasn't having much if any effect, so one of our Fighters decided to try something rash: he intentionally jumped into the frog's mouth and let himself be swallowed so he could chop it up from the inside. And, somewhat amazingly, he pulled it off: the Fighter survived the stomach acid just long enough to kill it, then got hauled out before dying.</p><p></p><p>High risk action.</p><p></p><p>I'll leave the opinions on whether that Fighter should get a higher reward to others as I have a conflict of interest: the Fighter who did this was Lanefan, my PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm fine with both of those characters, other than (sometimes) the "let his friend be killed" part. Sometimes when a character's going to die anyway there's no point in sticking around so two characters can die instead; but often it can be a choice of leaving one character to die or sticking around and having nobody die, and those are the ones that hack me off.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9543577, member: 29398"] Maybe. Depending on your level and-or resources, and on whether the DM was willing to allow you to think outside the box, another option could have been in play, namely to retreat in the moment and then do two things: 1. Come back later with more people and bigger guns and wipe those fey off the face of the planet, and 2. Using a [I]Wish[/I], [I]True Resurrection[/I], or similar, bring the child back to life (and if possible, erase its memories of that whole incident!); paid for if needed with the loot you took off the fey you just killed. This sounds like flat-out bad DMing. This, though? It's on the DM to let you play your characters as you will, even if said DM doesn't understand or agree with your (in or out of character) motivations for so doing. I mean, I love it when characters take reckless risks for laughs and gold. More, please! But if you players want to save lives instead then so be it; it;s your choice, and if doing so costs your characters their lives (which taking those reckless risks could just as easily have done) then so be that too. I sort of agree with this, in that I'd like to see the high-risk play (when successful) be rewarded more than the lower-risk play, regardless of why that play is being made, because otherwise there isn't much incentive to do anything other than the safe boring routine thing. An example from two nights ago: our party was fighting a bunch of very tough foes in a dungeon's "boss battle". The boss was a massive great frog-like thing, big enough to swallow people whole on a whim. We put what seemed like boatloads of damage into it but it wasn't having much if any effect, so one of our Fighters decided to try something rash: he intentionally jumped into the frog's mouth and let himself be swallowed so he could chop it up from the inside. And, somewhat amazingly, he pulled it off: the Fighter survived the stomach acid just long enough to kill it, then got hauled out before dying. High risk action. I'll leave the opinions on whether that Fighter should get a higher reward to others as I have a conflict of interest: the Fighter who did this was Lanefan, my PC. :) I'm fine with both of those characters, other than (sometimes) the "let his friend be killed" part. Sometimes when a character's going to die anyway there's no point in sticking around so two characters can die instead; but often it can be a choice of leaving one character to die or sticking around and having nobody die, and those are the ones that hack me off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top