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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9543628" data-attributes="member: 6790260"><p>The point was not to take an extreme stance; it was simply to say that if we were already in a paradigm of extreme...let's call it "DM Latitude", then (very nearly) any change at all would necessarily move away from it. I very much believe that 5.0 went dramatically overboard in pushing the DM-above-all, of treating the player as a mere witness or present only at the intense sufferance of the DM. </p><p></p><p>Remember that in the wake of 5.0's publication, we really did have a year or two of people on this very forum would respond to every single question--literally every single one--about how the rules work with, "<information> ...unless your DM says otherwise." Because that was the eggshell-fragile presentation of the rules, that was how people understood 5.0 when it was fresh. After a couple of years of that song and dance, we all kind of collectively got over it and realized that treating the rules as a diaphanous nothing wasn't super productive, but the text remained where it was in 2014, as text is so stubbornly wont to do.</p><p></p><p>So...yeah. I really do believe 5.0 went massively overboard in positioning the DM as absolute, unimpeachable, unquestionable dictator, which the players must meekly submit to under all circumstances. So...anything other than actually <em>saying</em> that explicitly outright would be stepping away from it, to one degree or another. I certainly grant that 5.5e is consciously stepping back from that overwhelming "the DM is <em>absolutely everything</em>, and you the player better shape up or you'll get shipped out" attitude. (Though I will admit, the pearl-clutching and performative horror over the incredibly bland, milquetoast "changes" to Rule Zero was pretty funny.)</p><p></p><p></p><p>Oh, certainly. Hence why I said I cut my losses and departed that game. But when that happened a <em>second</em> time, with a completely different DM, I wised up pretty quickly; I did not wish to risk a third. 5e DMs were, consistently, not interested in receiving player feedback or discussing anything about the campaign proposal other than what part of it I would be allowed to settle into. And yes, I <em>do</em> credit (or perhaps blame?) the presentation and advice in the books for partially encouraging this particular strain of DM thinking. It's why I've been such a vocal critic of "DM Empowerment" over the years, and why I think so little of any argument that remotely takes seriously the idea of "player entitlement". (Indeed, "player entitlement" is probably my second most-hated phrase in all of TTRPG discussion, and only narrowly beaten by the most: "white room". Mostly because they're non-arguments, emotional short-circuits designed to reject any possibility of discussion or alternatives to whatever the person using them thinks.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9543628, member: 6790260"] The point was not to take an extreme stance; it was simply to say that if we were already in a paradigm of extreme...let's call it "DM Latitude", then (very nearly) any change at all would necessarily move away from it. I very much believe that 5.0 went dramatically overboard in pushing the DM-above-all, of treating the player as a mere witness or present only at the intense sufferance of the DM. Remember that in the wake of 5.0's publication, we really did have a year or two of people on this very forum would respond to every single question--literally every single one--about how the rules work with, "<information> ...unless your DM says otherwise." Because that was the eggshell-fragile presentation of the rules, that was how people understood 5.0 when it was fresh. After a couple of years of that song and dance, we all kind of collectively got over it and realized that treating the rules as a diaphanous nothing wasn't super productive, but the text remained where it was in 2014, as text is so stubbornly wont to do. So...yeah. I really do believe 5.0 went massively overboard in positioning the DM as absolute, unimpeachable, unquestionable dictator, which the players must meekly submit to under all circumstances. So...anything other than actually [I]saying[/I] that explicitly outright would be stepping away from it, to one degree or another. I certainly grant that 5.5e is consciously stepping back from that overwhelming "the DM is [I]absolutely everything[/I], and you the player better shape up or you'll get shipped out" attitude. (Though I will admit, the pearl-clutching and performative horror over the incredibly bland, milquetoast "changes" to Rule Zero was pretty funny.) Oh, certainly. Hence why I said I cut my losses and departed that game. But when that happened a [I]second[/I] time, with a completely different DM, I wised up pretty quickly; I did not wish to risk a third. 5e DMs were, consistently, not interested in receiving player feedback or discussing anything about the campaign proposal other than what part of it I would be allowed to settle into. And yes, I [I]do[/I] credit (or perhaps blame?) the presentation and advice in the books for partially encouraging this particular strain of DM thinking. It's why I've been such a vocal critic of "DM Empowerment" over the years, and why I think so little of any argument that remotely takes seriously the idea of "player entitlement". (Indeed, "player entitlement" is probably my second most-hated phrase in all of TTRPG discussion, and only narrowly beaten by the most: "white room". Mostly because they're non-arguments, emotional short-circuits designed to reject any possibility of discussion or alternatives to whatever the person using them thinks.) [/QUOTE]
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