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General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9543639" data-attributes="member: 7025508"><p>I think which experience it is depends almost solely on the opposition these low level characters will face. The game certainly could offer better (or any!) advice for the GMs to how to handle this. Also the option to start at higher level could be made even more clear. Given that subclasses are chosen at third level, that seems rather logical alternate starting point. </p><p></p><p>Also, if we are talking about complete newbies, one option would be to use the new optional "defeated" condition for the few first levels and only switch to the normal death rules once the characters are sturdier and the players have a better grasp of the game.</p><p></p><p>One thing regarding about fragility of low level characters which I'm not sure is necessary, is the instant death from massive damage rule. In practice it can only happen to low level characters, and could be made optional. </p><p></p><p>I feel the game has insufficient advice on how people could customise their experience. Unfortunately 5.5 has not improved on it.</p><p></p><p></p><p>But your experience is rather unrepresentative. This is not the sort of thing people commonly complain about here. Which is not to say it is not unfortunate if it occurs, hence my suggestions for better guidance to avoid it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9543639, member: 7025508"] I think which experience it is depends almost solely on the opposition these low level characters will face. The game certainly could offer better (or any!) advice for the GMs to how to handle this. Also the option to start at higher level could be made even more clear. Given that subclasses are chosen at third level, that seems rather logical alternate starting point. Also, if we are talking about complete newbies, one option would be to use the new optional "defeated" condition for the few first levels and only switch to the normal death rules once the characters are sturdier and the players have a better grasp of the game. One thing regarding about fragility of low level characters which I'm not sure is necessary, is the instant death from massive damage rule. In practice it can only happen to low level characters, and could be made optional. I feel the game has insufficient advice on how people could customise their experience. Unfortunately 5.5 has not improved on it. But your experience is rather unrepresentative. This is not the sort of thing people commonly complain about here. Which is not to say it is not unfortunate if it occurs, hence my suggestions for better guidance to avoid it. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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