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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9543848" data-attributes="member: 6801228"><p>I can't say I understand the appeal of trying to run a single game for multiple years, and only stopping when you die. That seems to be just a recipe for disappointment to me. I'm glad it works for you, but I have seen far to many things where "the end goal is as close to forever as we can get" lose quality over time to ever want to attempt it myself. </p><p></p><p></p><p></p><p>Items can, but wealth really can't I don't think. PCs start level 1 fabulously wealthy. 150 gp of stuff. If the player's just settled down and did nothing, they could live off of that to the same level as the local blacksmith of cartwright for about half a year. They casually carry around 5 to 10 gp as though it were nothing, which could feed a poor family for a month. Sure, you aren't living like a king... but it is really quite difficult in-game I think to feel the difference between "I eat at a mid-tier restaurant every night" to "I eat at a high-class restaurant one third of the time" or "I have a personal chef" </p><p></p><p>I also disagree with your theory. Firstly, because level 1 and 2 were not the designed start points. They were ADDED, the developers for 5e originally said that you should start at 3 and only added level 1 and 2 after the fact. Secondly, because you cannot get the same degree of benefit going from 9 hp to 15 hp [about a 66% increase] as you would going from 75 hp to 81 hp (about an 8% increase) even though both times you only increased the hp by 6. </p><p></p><p>But even then, the point isn't that you cannot or should not slow down leveling, just that people wanting to see faster leveling can ALSO be in it for the game, not solely for the "numbers go up" aspect of leveling. The two things are not connected.</p><p></p><p></p><p></p><p>I'm aware that your experience is different. But you have to understand that 10+ year games are vanishingly rare. I don't care that you've had a dozen of them, the vast vast vast number of people playing the game today have not, and have no expectation of that being possible. I would potentially kill to get a group that could stick together for five years of consistent gameplay. I am never going to get that. Planning my games with the expectation of that would be like planning Thanksgiving to have a hundred people and a Michelin rated chef and his team to cook the meal. That isn't going to happen. We are going to have about 10 people, and we are going to cook the meal ourselves in-between work hours, and that's that.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9543848, member: 6801228"] I can't say I understand the appeal of trying to run a single game for multiple years, and only stopping when you die. That seems to be just a recipe for disappointment to me. I'm glad it works for you, but I have seen far to many things where "the end goal is as close to forever as we can get" lose quality over time to ever want to attempt it myself. Items can, but wealth really can't I don't think. PCs start level 1 fabulously wealthy. 150 gp of stuff. If the player's just settled down and did nothing, they could live off of that to the same level as the local blacksmith of cartwright for about half a year. They casually carry around 5 to 10 gp as though it were nothing, which could feed a poor family for a month. Sure, you aren't living like a king... but it is really quite difficult in-game I think to feel the difference between "I eat at a mid-tier restaurant every night" to "I eat at a high-class restaurant one third of the time" or "I have a personal chef" I also disagree with your theory. Firstly, because level 1 and 2 were not the designed start points. They were ADDED, the developers for 5e originally said that you should start at 3 and only added level 1 and 2 after the fact. Secondly, because you cannot get the same degree of benefit going from 9 hp to 15 hp [about a 66% increase] as you would going from 75 hp to 81 hp (about an 8% increase) even though both times you only increased the hp by 6. But even then, the point isn't that you cannot or should not slow down leveling, just that people wanting to see faster leveling can ALSO be in it for the game, not solely for the "numbers go up" aspect of leveling. The two things are not connected. I'm aware that your experience is different. But you have to understand that 10+ year games are vanishingly rare. I don't care that you've had a dozen of them, the vast vast vast number of people playing the game today have not, and have no expectation of that being possible. I would potentially kill to get a group that could stick together for five years of consistent gameplay. I am never going to get that. Planning my games with the expectation of that would be like planning Thanksgiving to have a hundred people and a Michelin rated chef and his team to cook the meal. That isn't going to happen. We are going to have about 10 people, and we are going to cook the meal ourselves in-between work hours, and that's that. [/QUOTE]
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