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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9544196" data-attributes="member: 6790260"><p>I have changed more than one person's mind. I have even provided new insight to someone in this very thread (the conversation with Micah over verisimilitude, and whether/when it is worthwhile to "spend" it for some other goal).</p><p></p><p>It isn't a <em>fast</em> change, that much is certain. But it happens. And if people like me all did as you say, nobody would ever do the things we want to see. Even if I personally never see any fruits of this labor, I am content sowing seeds that someone else may reap the benefits from.</p><p></p><p></p><p>Not really. As an example, I too had my perspective widened on alternative possibilities to achieve certain ends (in this case, a gentler introduction for fresh players). I did not <em>ultimately</em> change my mind, but that doesn't mean I got nothing out of the conversation. In the best cases, I get quite a lot out. In the worst, it's a pretty high noise to signal ratio, but there's rarely <em>nothing</em> I gain from it.</p><p></p><p></p><p>I'm sorry to hear that. (I seem to remember you mentioned this before--I believe we had exchanged commiserations, since I lost my father back in 2023.) Given the context, your empathy and concern are touching and I truly appreciate your desire to look out for your fellow man.</p><p></p><p></p><p>Given you seem bothered by my wordiness:</p><p></p><p>I'm just saying, using X does not mean liking every single characteristic of X. This forum has a VERY bad habit of arguing: "Well, people play X. X has trait Y. Therefore, players must really like Y." That's false. The argument isn't valid. I gave two examples, one real-world and generic (pockets on women's clothing), one real-world and specific to D&D 5e based on WotC's own internal data.</p><p></p><p>If your argument is <em>merely</em> "Well, lots of people play X, therefore they must like everything about X," your argument is invalid and I have no reason to accept any of the conclusions you drew from it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9544196, member: 6790260"] I have changed more than one person's mind. I have even provided new insight to someone in this very thread (the conversation with Micah over verisimilitude, and whether/when it is worthwhile to "spend" it for some other goal). It isn't a [I]fast[/I] change, that much is certain. But it happens. And if people like me all did as you say, nobody would ever do the things we want to see. Even if I personally never see any fruits of this labor, I am content sowing seeds that someone else may reap the benefits from. Not really. As an example, I too had my perspective widened on alternative possibilities to achieve certain ends (in this case, a gentler introduction for fresh players). I did not [I]ultimately[/I] change my mind, but that doesn't mean I got nothing out of the conversation. In the best cases, I get quite a lot out. In the worst, it's a pretty high noise to signal ratio, but there's rarely [I]nothing[/I] I gain from it. I'm sorry to hear that. (I seem to remember you mentioned this before--I believe we had exchanged commiserations, since I lost my father back in 2023.) Given the context, your empathy and concern are touching and I truly appreciate your desire to look out for your fellow man. Given you seem bothered by my wordiness: I'm just saying, using X does not mean liking every single characteristic of X. This forum has a VERY bad habit of arguing: "Well, people play X. X has trait Y. Therefore, players must really like Y." That's false. The argument isn't valid. I gave two examples, one real-world and generic (pockets on women's clothing), one real-world and specific to D&D 5e based on WotC's own internal data. If your argument is [I]merely[/I] "Well, lots of people play X, therefore they must like everything about X," your argument is invalid and I have no reason to accept any of the conclusions you drew from it. [/QUOTE]
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