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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9545439" data-attributes="member: 6801228"><p>I don't get to play in-person at the table very much. This past year, I've had one group that might meet once a month, and that group has currently shattered and we are trying to rebuild. </p><p></p><p>And, I wasn't the one who invited the players. The person who asked me to run the game offered to recruit players for me because I was busy. They had the access to the pool of people they decided didn't fit the game. Not me. </p><p></p><p>Additionally, know, I didn't know any of these people except my one friend from before the game before that moment. But I think this is just highlighting the differences. </p><p></p><p>You had a group of ten people, you knew well, whose schedules matched yours, who likely were not suffering from any issues that would radically alter their lives. I cannot, off the top of my head, think of a group I have had in the past decade where at least one of the people did not need to move, most of them out of state. One group of players who didn't move out of state moved I believe five times, had their first two children, and one of their grandmother's needed cared for due to her dementia. You always seem to assume "just have the social circle I have as someone who has been playing with the same people for twenty years" where you have a frankly ridiculous amount of stability. Many of the rest of us DO NOT HAVE THAT. And yeah, my games would probably be AWESOME if I could get a group to last longer than year. I <strong><em>crave</em></strong> having that sort of friend group who won't vanish after a few months. But I cannot start a game on the premise of a dream group who doesn't exist.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9545439, member: 6801228"] I don't get to play in-person at the table very much. This past year, I've had one group that might meet once a month, and that group has currently shattered and we are trying to rebuild. And, I wasn't the one who invited the players. The person who asked me to run the game offered to recruit players for me because I was busy. They had the access to the pool of people they decided didn't fit the game. Not me. Additionally, know, I didn't know any of these people except my one friend from before the game before that moment. But I think this is just highlighting the differences. You had a group of ten people, you knew well, whose schedules matched yours, who likely were not suffering from any issues that would radically alter their lives. I cannot, off the top of my head, think of a group I have had in the past decade where at least one of the people did not need to move, most of them out of state. One group of players who didn't move out of state moved I believe five times, had their first two children, and one of their grandmother's needed cared for due to her dementia. You always seem to assume "just have the social circle I have as someone who has been playing with the same people for twenty years" where you have a frankly ridiculous amount of stability. Many of the rest of us DO NOT HAVE THAT. And yeah, my games would probably be AWESOME if I could get a group to last longer than year. I [B][I]crave[/I][/B] having that sort of friend group who won't vanish after a few months. But I cannot start a game on the premise of a dream group who doesn't exist. [/QUOTE]
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