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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Oofta" data-source="post: 9545714" data-attributes="member: 6801845"><p>I don't know what to say. You keep making these pronouncements that I'm some sort of dictator DM I figure I must have missed something. When I DM I make the final call on rules. I follow the default approach of D&D in that the players are responsible for the player's deeds and words while the DM is responsible for everything else. I also make it very clear what kind of game I run and expectations when inviting people to my table but the actual campaigns and direction is very much up to the players.</p><p></p><p>Meanwhile you have repeatedly used me as an example of a dictator DM that never listens to their players and is a dictator. Since I've explained how I run my game I assume I must be missing something because obviously you have an ax to grind and it's pretty personal.</p><p></p><p>Some of your quotes (from the first page of my search, if I bothered looking elsewhere there would be plenty more along these lines)</p><ul> <li data-xf-list-type="ul"> if there's ever any kind of disconnect between player desires and DM desires, DM always wins, hands down, no questions, no discussion, nothing whatever, DM always gets whatever they want and players meekly accept it. <a href="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9545148" target="_blank">D&D General - How Often Should a PC Die in D&D 5e?</a></li> <li data-xf-list-type="ul">That I "forbid" things, which in context I can construe it as describing an adversarial relationship. <a href="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9544990" target="_blank">D&D General - How Often Should a PC Die in D&D 5e?</a></li> <li data-xf-list-type="ul">There is <em>never</em> lenience given for (what I consider to be) the 99.99999% of cases where it's totally reconcilable because everyone is actually friendly and engaging in good faith. <a href="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9545205" target="_blank">D&D General - How Often Should a PC Die in D&D 5e?</a></li> </ul><p></p><p>That last one is especially false. I may make a call during a game after double checking to verify my understanding because I want to keep the game moving. As I've stated many times, we can always discuss it after the game. So yes, I go back to clear examples of rules discussions that have never been fully resolved on this forum like the rogue thief with fast hands. Because those are the kind of rulings that I'm talking about when it comes to the rules of the game. Clear cut yes or no after we look more closely at the rule. There are other decisions I make of course, because I'm the DM for an entire group, not just one individual. Yet you get ALL CAPS upset when I try to clarify what I'm talking about and then proclaim that the examples I give aren't really the issue.</p><p></p><p>There's a vast difference between your repeated accusations of absolute power and following the guidance of the roles of DM and player that has always been part of D&D. Yes, as DM I make the final call. I listen to feedback and what players want. Sometimes the answer is "no", sometimes it's "no, but here's what we can do", sometimes it's "yes". It is not, and never, ever has been, always no.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9545714, member: 6801845"] I don't know what to say. You keep making these pronouncements that I'm some sort of dictator DM I figure I must have missed something. When I DM I make the final call on rules. I follow the default approach of D&D in that the players are responsible for the player's deeds and words while the DM is responsible for everything else. I also make it very clear what kind of game I run and expectations when inviting people to my table but the actual campaigns and direction is very much up to the players. Meanwhile you have repeatedly used me as an example of a dictator DM that never listens to their players and is a dictator. Since I've explained how I run my game I assume I must be missing something because obviously you have an ax to grind and it's pretty personal. Some of your quotes (from the first page of my search, if I bothered looking elsewhere there would be plenty more along these lines) [LIST] [*] if there's ever any kind of disconnect between player desires and DM desires, DM always wins, hands down, no questions, no discussion, nothing whatever, DM always gets whatever they want and players meekly accept it. [URL="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9545148"]D&D General - How Often Should a PC Die in D&D 5e?[/URL] [*]That I "forbid" things, which in context I can construe it as describing an adversarial relationship. [URL="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9544990"]D&D General - How Often Should a PC Die in D&D 5e?[/URL] [*]There is [I]never[/I] lenience given for (what I consider to be) the 99.99999% of cases where it's totally reconcilable because everyone is actually friendly and engaging in good faith. [URL="https://www.enworld.org/threads/how-often-should-a-pc-die-in-d-d-5e.708316/post-9545205"]D&D General - How Often Should a PC Die in D&D 5e?[/URL] [/LIST] That last one is especially false. I may make a call during a game after double checking to verify my understanding because I want to keep the game moving. As I've stated many times, we can always discuss it after the game. So yes, I go back to clear examples of rules discussions that have never been fully resolved on this forum like the rogue thief with fast hands. Because those are the kind of rulings that I'm talking about when it comes to the rules of the game. Clear cut yes or no after we look more closely at the rule. There are other decisions I make of course, because I'm the DM for an entire group, not just one individual. Yet you get ALL CAPS upset when I try to clarify what I'm talking about and then proclaim that the examples I give aren't really the issue. There's a vast difference between your repeated accusations of absolute power and following the guidance of the roles of DM and player that has always been part of D&D. Yes, as DM I make the final call. I listen to feedback and what players want. Sometimes the answer is "no", sometimes it's "no, but here's what we can do", sometimes it's "yes". It is not, and never, ever has been, always no. [/QUOTE]
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