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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9546306" data-attributes="member: 29398"><p>Do I go left or right at the T-junction I'm approaching?</p><p></p><p>Also, no matter how much debate etc. goes into a yes-no vote or referendum, in the end it's still a binary choice when you go to mark your ballot.</p><p></p><p>Depends on priorities. If the priority is to make a hard decision now and get it over with, that digging-in process is counterproductive.</p><p></p><p>Well, it could be, if it comes down to an in-character "he goes or I go" situation. I've both DMed and played through these, where two (or more) characters simply refuse to run together and it hasn't (yet) come to blows or weapons.</p><p></p><p>My expectation is that character feelings and player feelings are kept separate.</p><p></p><p>This is an out-of-character discussion which, while fine, IMO should 100% be done in-character if and when the Paladin tries to join the party.</p><p></p><p>To the bolded: as DM I don't much care about in-character group cohesion, and am happy to let 'em fight if that's what they want to do.</p><p></p><p>In the specific conversation above, E is taking a significant risk in not playing a Paladin right from the start for two reasons: a) it might not survive long enough to get to the point where its Paladin side kicks in, and b) the other players meta-know what's coming and might take subtle (or even not so subtle!) in-character steps to prevent it evolving to Paladin.</p><p></p><p>A-D are also taking a slight risk in that E might play the character as a holier-than-thou jackass right from the start, specific class be damned.</p><p></p><p>It also takes people who aren't at least so some degree stubborn, of which I know few if any.</p><p></p><p>That, and - as I have far too much experience with "compromisers" well-versed in how to get their way in the long run through quiet lobbying and passive-aggressive tactics - I've learned that forcing a hard decosion right now can save potentially years of annoyance later.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9546306, member: 29398"] Do I go left or right at the T-junction I'm approaching? Also, no matter how much debate etc. goes into a yes-no vote or referendum, in the end it's still a binary choice when you go to mark your ballot. Depends on priorities. If the priority is to make a hard decision now and get it over with, that digging-in process is counterproductive. Well, it could be, if it comes down to an in-character "he goes or I go" situation. I've both DMed and played through these, where two (or more) characters simply refuse to run together and it hasn't (yet) come to blows or weapons. My expectation is that character feelings and player feelings are kept separate. This is an out-of-character discussion which, while fine, IMO should 100% be done in-character if and when the Paladin tries to join the party. To the bolded: as DM I don't much care about in-character group cohesion, and am happy to let 'em fight if that's what they want to do. In the specific conversation above, E is taking a significant risk in not playing a Paladin right from the start for two reasons: a) it might not survive long enough to get to the point where its Paladin side kicks in, and b) the other players meta-know what's coming and might take subtle (or even not so subtle!) in-character steps to prevent it evolving to Paladin. A-D are also taking a slight risk in that E might play the character as a holier-than-thou jackass right from the start, specific class be damned. It also takes people who aren't at least so some degree stubborn, of which I know few if any. That, and - as I have far too much experience with "compromisers" well-versed in how to get their way in the long run through quiet lobbying and passive-aggressive tactics - I've learned that forcing a hard decosion right now can save potentially years of annoyance later. [/QUOTE]
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