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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Oofta" data-source="post: 9546456" data-attributes="member: 6801845"><p>I had a person quit my game because they would rather not play than play a non-evil PC. I've had a friend invite me to a game that was going to be centered around evil PCs and I chose not to join. I once quit a game where things like casting fireball full of innocent people to get a suspected enemy and they thought it was funny. There have been other cases where people "misread" rules or simply had a completely different interpretation of the rules as everyone else at the table.</p><p></p><p>It's great to say "Everybody agrees all the time" but it's not reality.</p><p></p><p>EDIT: </p><p>For the vast majority of people that join my game no evil PCs is not an issue because when they're invited I include a few paragraphs of restrictions and minor house rules. Far more often it's an issue where there are multiple ways of handling something and a person asks "how do you run it" and we discuss. Every once in a while someone misreads a rule and once I review it with them, they agree. I've been in games where the DM simply ran things differently than I was used to so I shrugged and used their ruling. On the other hand I used to run public games and some people would "liberally" interpret the rules or even flat-out rewrite a rule to basically cheat. Luckily that last option was very rare.</p><p></p><p>It's never been particularly contentious for the DM to make a final ruling whether I was playing or DMing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9546456, member: 6801845"] I had a person quit my game because they would rather not play than play a non-evil PC. I've had a friend invite me to a game that was going to be centered around evil PCs and I chose not to join. I once quit a game where things like casting fireball full of innocent people to get a suspected enemy and they thought it was funny. There have been other cases where people "misread" rules or simply had a completely different interpretation of the rules as everyone else at the table. It's great to say "Everybody agrees all the time" but it's not reality. EDIT: For the vast majority of people that join my game no evil PCs is not an issue because when they're invited I include a few paragraphs of restrictions and minor house rules. Far more often it's an issue where there are multiple ways of handling something and a person asks "how do you run it" and we discuss. Every once in a while someone misreads a rule and once I review it with them, they agree. I've been in games where the DM simply ran things differently than I was used to so I shrugged and used their ruling. On the other hand I used to run public games and some people would "liberally" interpret the rules or even flat-out rewrite a rule to basically cheat. Luckily that last option was very rare. It's never been particularly contentious for the DM to make a final ruling whether I was playing or DMing. [/QUOTE]
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