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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9546644" data-attributes="member: 6801228"><p>I've been stuck working a minimum wage job for years. Bet you make more money than me. Does that make you a better person? A harder worker? Smarter? </p><p></p><p>or just luckier because you didn't have your career destroyed from under you after a decade+ of work toward it and were forced to start from square one? </p><p></p><p>Yes, you have reasons for the decisions you have made. I have reasons for the decisions I made. The player who wants to try something has reasons for wanting to try that thing. The difference between you and I, is I am willing to entertain the notion that the player's concept might make the thing I made better. You are just certain that your way has made your game the best it can possibly be. </p><p></p><p>And if their idea is bad? I'm willing to tell them that I don't think it will work out, but instead of saying "this won't work, try again." I try and find a way to make it work. Because if it doesn't work because of a secret decision I made that they have no idea about.... THAT'S ON ME! That's <strong>MY</strong> problem to fix, not theirs. Because they don't know what they cannot possibly know because it is a secret in my head. And it is not fair to them to say "I have secret 'no' mines scattered about, try and make a character that doesn't trigger any of them!"when instead I could work WITH them to find a concept we are both excited and happy with. But this idea of working with a player when they come at you with an idea you don't like is CONSTANTLY met with a derisive snort from you people with long-established groups that rarely need to adapt of change anyways!</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9546644, member: 6801228"] I've been stuck working a minimum wage job for years. Bet you make more money than me. Does that make you a better person? A harder worker? Smarter? or just luckier because you didn't have your career destroyed from under you after a decade+ of work toward it and were forced to start from square one? Yes, you have reasons for the decisions you have made. I have reasons for the decisions I made. The player who wants to try something has reasons for wanting to try that thing. The difference between you and I, is I am willing to entertain the notion that the player's concept might make the thing I made better. You are just certain that your way has made your game the best it can possibly be. And if their idea is bad? I'm willing to tell them that I don't think it will work out, but instead of saying "this won't work, try again." I try and find a way to make it work. Because if it doesn't work because of a secret decision I made that they have no idea about.... THAT'S ON ME! That's [B]MY[/B] problem to fix, not theirs. Because they don't know what they cannot possibly know because it is a secret in my head. And it is not fair to them to say "I have secret 'no' mines scattered about, try and make a character that doesn't trigger any of them!"when instead I could work WITH them to find a concept we are both excited and happy with. But this idea of working with a player when they come at you with an idea you don't like is CONSTANTLY met with a derisive snort from you people with long-established groups that rarely need to adapt of change anyways! [/QUOTE]
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