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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9546845" data-attributes="member: 6921763"><p>These ground rules are an excerpt of what was presented to the players before Session 0 of our current 5e campaign. We have 2 concurrent adventures being run on alternating weeks by 2 different DMs and with 6 players with PCs in each party. Does anyone find any issue with these ground rules? Why or why not?</p><ul> <li data-xf-list-type="ul">no evil characters, no lone wolves</li> <li data-xf-list-type="ul">the party will have some backstory element(s) that binds them together as a cooperative unit</li> <li data-xf-list-type="ul">any official WotC classes and sub-classes are fine; no UA</li> <li data-xf-list-type="ul">races/lineage are limited to those found in Wildemount/Exandria and can be selected or rolled for according to their frequency in your chosen homeland/city/village</li> <li data-xf-list-type="ul">feats and multiclassing are ok; exception being no feats from another setting, like Eberron, Strixhaven, or Dragonlance</li> <li data-xf-list-type="ul">DMs are fans of the PCs but we will run enemies true – keeping in mind that enemies often have motivations other than “fight to the death” – and, that said, death is a real possible outcome for PCs <span style="font-size: 12px">(included this last one in here so it has <em>something </em>to do with the OP despite the tangent the last several pages has taken)</span></li> </ul></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9546845, member: 6921763"] These ground rules are an excerpt of what was presented to the players before Session 0 of our current 5e campaign. We have 2 concurrent adventures being run on alternating weeks by 2 different DMs and with 6 players with PCs in each party. Does anyone find any issue with these ground rules? Why or why not? [LIST] [*]no evil characters, no lone wolves [*]the party will have some backstory element(s) that binds them together as a cooperative unit [*]any official WotC classes and sub-classes are fine; no UA [*]races/lineage are limited to those found in Wildemount/Exandria and can be selected or rolled for according to their frequency in your chosen homeland/city/village [*]feats and multiclassing are ok; exception being no feats from another setting, like Eberron, Strixhaven, or Dragonlance [*]DMs are fans of the PCs but we will run enemies true – keeping in mind that enemies often have motivations other than “fight to the death” – and, that said, death is a real possible outcome for PCs [SIZE=3](included this last one in here so it has [I]something [/I]to do with the OP despite the tangent the last several pages has taken)[/SIZE] [/LIST] [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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