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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9548395" data-attributes="member: 6790260"><p>If this were a thread about how each individual one of us does things, the argument would be 100% irrelevant. That would be an "is" conversation.</p><p></p><p>Note the thread title. Emphasis added: "How Often <strong>Should</strong> a PC Die in D&D 5e?" This is an "ought" conversation. It is saying how things <em>ought</em> to be. In other words, it is setting, to at least some degree, a normative standard, a jumping-off point or baseline which must be modified away from. Always, some trace of a default must exist, even if it is pretty minimal. 5e does not have a minimal default, but rather a pretty extensive one--tailored to consumer surveys.</p><p></p><p>But, if you like, I am quite happy to never use the "popularity" argument ever again. If I do do that, though, I won't accept criticisms of other things that are based on whether they were popular, well-received, or well-understood by the audience at the time. Obviously I'm talking about 4e here, but it goes for any game.</p><p></p><p></p><p>When house-ruling is sufficient to "make these games play the way we want", <em>anything goes</em>. Every game can be made to play the way you want. The term has been devalued into uselessness. In other words, [USER=81515]@krillinfan[/USER]'s argument remains and you've done nothing whatever to actually refute it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9548395, member: 6790260"] If this were a thread about how each individual one of us does things, the argument would be 100% irrelevant. That would be an "is" conversation. Note the thread title. Emphasis added: "How Often [B]Should[/B] a PC Die in D&D 5e?" This is an "ought" conversation. It is saying how things [I]ought[/I] to be. In other words, it is setting, to at least some degree, a normative standard, a jumping-off point or baseline which must be modified away from. Always, some trace of a default must exist, even if it is pretty minimal. 5e does not have a minimal default, but rather a pretty extensive one--tailored to consumer surveys. But, if you like, I am quite happy to never use the "popularity" argument ever again. If I do do that, though, I won't accept criticisms of other things that are based on whether they were popular, well-received, or well-understood by the audience at the time. Obviously I'm talking about 4e here, but it goes for any game. When house-ruling is sufficient to "make these games play the way we want", [I]anything goes[/I]. Every game can be made to play the way you want. The term has been devalued into uselessness. In other words, [USER=81515]@krillinfan[/USER]'s argument remains and you've done nothing whatever to actually refute it. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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