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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9548924" data-attributes="member: 6790260"><p>Okay. Bringing it up as a thing that is <em>okay</em> to do is quite different from "this is what I aspire to, I just don't always make it."</p><p></p><p>The way you brought it up before, you were <em>allowing</em> fudging, as though it were par for the course. It isn't. You see it as a clear failure, and if you succumb to the temptation to do it, you feel bad about having done so, yes? Because you didn't really make any mention of that when fudging was first floated. It was just another thing DMs were permitted to do. <em>With this further context</em>, it's better, but I wouldn't particularly call it good.</p><p></p><p>Like...if someone were making a hard-edge stance on the subject of telling the truth, saying it is <em>never</em> acceptable to speak any word that is not true, under any circumstances, no matter what....and then say "but yeah, sometimes I tell white lies and feel bad about it", would you not see a bit of a problem there? <em>Especially</em> if that person were making an argument not just about what they do do, not just about what they like to see, but what they think truth-telling <em>needs to be</em> for everyone, on the basis that it is utterly unacceptable to ever tell even the smallest fib?</p><p></p><p>Because that's pretty clearly the argument you've laid out. D&D cannot--ever, for any reason--be a game that does things for story reasons, and not for world-process-simulation reasons. I should think that fudging, which is done in direct defiance of preserving world-process-sim, would never be acceptable even as a temptation. If it <em>is</em> acceptable as a temptation--something bad, but forgivable--then it's a bit hard to swallow how <em>hard</em> you have opposed anything ever doing anything like that openly, cards face up, for spelled-out beneficial ends. It's just a little hard to accept that doing something disliked <em>covertly</em>, where no one is ever permitted to know or see and which only the person doing it can ever evaluate whether it was the right call, is somehow better than doing a thing openly, for explained reasons, which people can then decide for themselves if they like or don't.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9548924, member: 6790260"] Okay. Bringing it up as a thing that is [I]okay[/I] to do is quite different from "this is what I aspire to, I just don't always make it." The way you brought it up before, you were [I]allowing[/I] fudging, as though it were par for the course. It isn't. You see it as a clear failure, and if you succumb to the temptation to do it, you feel bad about having done so, yes? Because you didn't really make any mention of that when fudging was first floated. It was just another thing DMs were permitted to do. [I]With this further context[/I], it's better, but I wouldn't particularly call it good. Like...if someone were making a hard-edge stance on the subject of telling the truth, saying it is [I]never[/I] acceptable to speak any word that is not true, under any circumstances, no matter what....and then say "but yeah, sometimes I tell white lies and feel bad about it", would you not see a bit of a problem there? [I]Especially[/I] if that person were making an argument not just about what they do do, not just about what they like to see, but what they think truth-telling [I]needs to be[/I] for everyone, on the basis that it is utterly unacceptable to ever tell even the smallest fib? Because that's pretty clearly the argument you've laid out. D&D cannot--ever, for any reason--be a game that does things for story reasons, and not for world-process-simulation reasons. I should think that fudging, which is done in direct defiance of preserving world-process-sim, would never be acceptable even as a temptation. If it [I]is[/I] acceptable as a temptation--something bad, but forgivable--then it's a bit hard to swallow how [I]hard[/I] you have opposed anything ever doing anything like that openly, cards face up, for spelled-out beneficial ends. It's just a little hard to accept that doing something disliked [I]covertly[/I], where no one is ever permitted to know or see and which only the person doing it can ever evaluate whether it was the right call, is somehow better than doing a thing openly, for explained reasons, which people can then decide for themselves if they like or don't. [/QUOTE]
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