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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9549167" data-attributes="member: 29398"><p>And yet we could both write and read those novels (copyright issues permitting) if we so desired. What the HP tales give us are the underlying setting precepts (vital) and a story about some key characters in a specific period of time within that setting. However, there's other times and-or other characters in that setting that can be fertile ground for all sorts of stories (as has already been shown by the Fantastic Beasts movie series).</p><p></p><p>In game terms, what this means is that we could, if we wanted, take Seamus Finnegan and Lavender Brown on as our PCs and play them through their own tales and adventures, with the Harry-Hermione-Ron story from the books as nothing more than a backdrop to what we're playing out at the table.</p><p></p><p>That said, all the non-squib witches and wizards in that setting already qualify as "supers" in relation to the muggles, it's just that there's enough of them to maintain their own sub-setting and only deal with each other for the most part. And despite all that, Jacob Kowalski (a muggle central to the FB movies) is arguably the most endearing and relatable character in the whole franchise.</p><p></p><p>For me, that's the core of the challenge at least at low levels: that Rogue-like sense of "how far can this one get?", which works for me as I like Rogue-like games anyway. A corollary sub-challenge is "if this one is gonna die, how can I make its life and-or death memorable and entertaining in the meantime?".</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9549167, member: 29398"] And yet we could both write and read those novels (copyright issues permitting) if we so desired. What the HP tales give us are the underlying setting precepts (vital) and a story about some key characters in a specific period of time within that setting. However, there's other times and-or other characters in that setting that can be fertile ground for all sorts of stories (as has already been shown by the Fantastic Beasts movie series). In game terms, what this means is that we could, if we wanted, take Seamus Finnegan and Lavender Brown on as our PCs and play them through their own tales and adventures, with the Harry-Hermione-Ron story from the books as nothing more than a backdrop to what we're playing out at the table. That said, all the non-squib witches and wizards in that setting already qualify as "supers" in relation to the muggles, it's just that there's enough of them to maintain their own sub-setting and only deal with each other for the most part. And despite all that, Jacob Kowalski (a muggle central to the FB movies) is arguably the most endearing and relatable character in the whole franchise. For me, that's the core of the challenge at least at low levels: that Rogue-like sense of "how far can this one get?", which works for me as I like Rogue-like games anyway. A corollary sub-challenge is "if this one is gonna die, how can I make its life and-or death memorable and entertaining in the meantime?". [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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