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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9549508" data-attributes="member: 6790260"><p>Never seen them. Didn't comment on them for that reason. Rowling's Wizarding World has rather soured for me as I age. The worldbuilding is painfully, <em>painfully</em> lax, full of incredibly stupid notions (like the idea that wizards don't have bathrooms because they use magic to whisk their turds away). That Ms. Rowling is also a vocal advocate for sociopolitical positions I dislike does not help, but is not in and of itself enough of a problem.</p><p></p><p></p><p>So...now you're <em>okay</em> with a context where death, not just of a pointless and depressing variety, but <em>any death whatsoever</em>, is off the table?</p><p></p><p>I'm deeply confused by this response, relative to everything you've said before.</p><p></p><p></p><p>Not for me. Never for me. Which is kind of the problem. Most people turn to games to, y'know, <em>enjoy</em> them. They're a leisure-time activity. Needing to "git gud" just to get <em>anything</em> is going to be a hard sell for that reason. Not that I think that means we should utterly strip away all possible challenge--that way madness lies, I've seen what it does to other games and it is <em>not good</em>--but making it SO challenging, SO character-lethal, SO brutal, drives people away.</p><p></p><p></p><p>As I know I've already said to you, I do, and I cannot pivot like that. A truly permanent death, especially one that was pointless and stupid and depressing, will <em>linger</em>. I'm gonna <em>grieve</em> for that character, for quite a while. Days at minimum, typically weeks. And this isn't just for my characters! I'll grieve <em>others</em>' characters similarly, sometimes more than their actual players do! (The only real exception here was our poor Ranger in Hussar's Phandelver game, and that only because I barely got the chance to <em>know</em> the character before he kicked the bucket, as he joined after I did and then died only a few sessions later. A wight dropped him to 0 HP, which causes instant death.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9549508, member: 6790260"] Never seen them. Didn't comment on them for that reason. Rowling's Wizarding World has rather soured for me as I age. The worldbuilding is painfully, [I]painfully[/I] lax, full of incredibly stupid notions (like the idea that wizards don't have bathrooms because they use magic to whisk their turds away). That Ms. Rowling is also a vocal advocate for sociopolitical positions I dislike does not help, but is not in and of itself enough of a problem. So...now you're [I]okay[/I] with a context where death, not just of a pointless and depressing variety, but [I]any death whatsoever[/I], is off the table? I'm deeply confused by this response, relative to everything you've said before. Not for me. Never for me. Which is kind of the problem. Most people turn to games to, y'know, [I]enjoy[/I] them. They're a leisure-time activity. Needing to "git gud" just to get [I]anything[/I] is going to be a hard sell for that reason. Not that I think that means we should utterly strip away all possible challenge--that way madness lies, I've seen what it does to other games and it is [I]not good[/I]--but making it SO challenging, SO character-lethal, SO brutal, drives people away. As I know I've already said to you, I do, and I cannot pivot like that. A truly permanent death, especially one that was pointless and stupid and depressing, will [I]linger[/I]. I'm gonna [I]grieve[/I] for that character, for quite a while. Days at minimum, typically weeks. And this isn't just for my characters! I'll grieve [I]others[/I]' characters similarly, sometimes more than their actual players do! (The only real exception here was our poor Ranger in Hussar's Phandelver game, and that only because I barely got the chance to [I]know[/I] the character before he kicked the bucket, as he joined after I did and then died only a few sessions later. A wight dropped him to 0 HP, which causes instant death.) [/QUOTE]
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