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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9549572" data-attributes="member: 6801228"><p>But being interesting has to include interesting things happening. Dying in a bandit ambush isn't interesting, it happens all the time to random people. Dying in a goblin raid isn't interesting, happens all the time. Dying to a spike trap in a wall isn't interesting, it happens to grave robbers all the time. </p><p></p><p></p><p></p><p>Frodo didn't die. Samwise Gamgee didn't die. Merry and Pippin didn't die. Gimli didn't die. Gandalf died and came back. Legolas didn't die. Aragorn didn't die. </p><p></p><p>And <strong><em>HOW</em></strong> did Boromir die? Did he die falling off a cliff on the way to Moria? Did he die to eating poison berries in the wilderness? </p><p></p><p>No. He died protecting Frodo from 20 to 1 odds, after attempting to steal the Ring, redeeming himself as he fought deadly foes who were not beneath him (orcs were not trivial fodder in the books) and ONLY dying because the orcs did not meet him in honorable melee combat. Boromir's death is EPIC, not in terms of power-scaling, but in terms of meaning. He did not die in a ditch like a dog. He died as a princely hero facing impossible odds and succeeding at his goal of protecting the one he swore to protect.</p><p></p><p></p><p></p><p>Infallible plot armor implies something that isn't being proposed. We aren't saying characters should escape all situations without a scratch on them. There are different things meant by plot armor. You could technically say that Frodo had plot armor, that's why Boromir saved him. Because the plot demanded that Frodo make it to Mount Doom. But "not dying" is just one level of this sort of thing. There are many different things that could happen. </p><p></p><p>And we've pointed this out before, but when you say that a lack of death means you don't feel like you had a chance of failure, then all you are really saying is that no other cost or challenge or trial matters. You are saying there is one metric of challenge, and no others. It must be death, because no other loss of any sort can matter... while also knowing that Death at certain point becomes easily reversible in DnD. Meaning it loses all meaning and purpose ANYWAYS because the threat of death is removed at higher levels.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9549572, member: 6801228"] But being interesting has to include interesting things happening. Dying in a bandit ambush isn't interesting, it happens all the time to random people. Dying in a goblin raid isn't interesting, happens all the time. Dying to a spike trap in a wall isn't interesting, it happens to grave robbers all the time. Frodo didn't die. Samwise Gamgee didn't die. Merry and Pippin didn't die. Gimli didn't die. Gandalf died and came back. Legolas didn't die. Aragorn didn't die. And [B][I]HOW[/I][/B] did Boromir die? Did he die falling off a cliff on the way to Moria? Did he die to eating poison berries in the wilderness? No. He died protecting Frodo from 20 to 1 odds, after attempting to steal the Ring, redeeming himself as he fought deadly foes who were not beneath him (orcs were not trivial fodder in the books) and ONLY dying because the orcs did not meet him in honorable melee combat. Boromir's death is EPIC, not in terms of power-scaling, but in terms of meaning. He did not die in a ditch like a dog. He died as a princely hero facing impossible odds and succeeding at his goal of protecting the one he swore to protect. Infallible plot armor implies something that isn't being proposed. We aren't saying characters should escape all situations without a scratch on them. There are different things meant by plot armor. You could technically say that Frodo had plot armor, that's why Boromir saved him. Because the plot demanded that Frodo make it to Mount Doom. But "not dying" is just one level of this sort of thing. There are many different things that could happen. And we've pointed this out before, but when you say that a lack of death means you don't feel like you had a chance of failure, then all you are really saying is that no other cost or challenge or trial matters. You are saying there is one metric of challenge, and no others. It must be death, because no other loss of any sort can matter... while also knowing that Death at certain point becomes easily reversible in DnD. Meaning it loses all meaning and purpose ANYWAYS because the threat of death is removed at higher levels. [/QUOTE]
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