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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9549581" data-attributes="member: 6801228"><p>I would point out that the majority of people cannot do that with something they have invested dozens to hundreds of hours into. Like, if you spent two hours baking a cake, and someone walked by and slapped it off the table, the majority of people aren't going to be like "well, I wasn't really invested in that cake, and there are always other cakes to make. I'll remember it fondly for what it was." The majority of people are going to be upset. </p><p></p><p>DMs often cite how much time and effort they put into their settings as reasons why they don't want players to "mess it up". They get invested in the things they spent hours making. I myself have a character who has not been introduced into a new game yet. I've written... 7 to 8 pages representing their life. Their teenage years, their struggles with their parents, their relationship with their home town. Add that to the amount of work I spent making the character, I've likely invested a good six hours into this character <strong><em>with zero screen time</em></strong>. </p><p></p><p>And what is about to happen is you are going to tell me I should not do that. I should not invest in that character. I should not think about them as a real person with a real history. I should not care about them. I should not consider their philosophical outlook and things they may do in the future. I should not have spent that much time making them.... because you want to make it easy to destroy characters, and my investment represents a problem. Because if I just made a character I didn't get emotionally invested in, then I could play the game the way you play it. I could "properly" interact with a group. But while I'm a weirdo for the amount of writing I do? I'm not that strange in the amount of time spent thinking about my character. Most people get invested emotionally in their characters. Because they've spent hours and hours and hours thinking about them and building them out. In being them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9549581, member: 6801228"] I would point out that the majority of people cannot do that with something they have invested dozens to hundreds of hours into. Like, if you spent two hours baking a cake, and someone walked by and slapped it off the table, the majority of people aren't going to be like "well, I wasn't really invested in that cake, and there are always other cakes to make. I'll remember it fondly for what it was." The majority of people are going to be upset. DMs often cite how much time and effort they put into their settings as reasons why they don't want players to "mess it up". They get invested in the things they spent hours making. I myself have a character who has not been introduced into a new game yet. I've written... 7 to 8 pages representing their life. Their teenage years, their struggles with their parents, their relationship with their home town. Add that to the amount of work I spent making the character, I've likely invested a good six hours into this character [B][I]with zero screen time[/I][/B]. And what is about to happen is you are going to tell me I should not do that. I should not invest in that character. I should not think about them as a real person with a real history. I should not care about them. I should not consider their philosophical outlook and things they may do in the future. I should not have spent that much time making them.... because you want to make it easy to destroy characters, and my investment represents a problem. Because if I just made a character I didn't get emotionally invested in, then I could play the game the way you play it. I could "properly" interact with a group. But while I'm a weirdo for the amount of writing I do? I'm not that strange in the amount of time spent thinking about my character. Most people get invested emotionally in their characters. Because they've spent hours and hours and hours thinking about them and building them out. In being them. [/QUOTE]
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