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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9550608" data-attributes="member: 6801228"><p>And if the whole point is the process.... then it is a bad thing when that process is suddenly cut-off with no warning. It is all well and good to say "it is not the destination, but the journey" but when the journey is being squished by a tree that fell while you were walking down the sidewalk in front of your house, while your destination was some hundred or two hundred miles away... it doesn't feel like you had a good journey. </p><p></p><p>And again. We recognize that people get upset when things they are invested in are suddenly altered or destroyed. We recognize that investing a lot of time into something makes it precious to that person. A DnD character is a MASSIVE time investment for most people. A single DnD session is longer than a movie, but three sessions isn't very much for the game.</p><p></p><p></p><p></p><p>And so here it is. "You have no one to blame but yourself for caring about something you are going to spend potentially hundreds of hours on". Which has nothing to do with the point, which was to remind you that whether or not YOU get invested in characters, OTHER PEOPLE do get invested in them, and it isn't some bizarre nonsense thing that has no correlation in human behavior, it is actually pretty expected. </p><p></p><p></p><p></p><p>How can I tell the DM about any of the things I'm thinking about.. without thinking about them first? How is it possible to get DM approval on the professions of my character's parents, without thinking of, considering, and writing what those are? </p><p></p><p>Also, I find the use of the word "veto" interesting. Veto is a cancellation, a negation. Just saying "no" and handing it back to be tossed in the trash. You don't veto a collaboration. And if my DM cares enough about the jobs of my character's parents to say "no those jobs aren't acceptable" then they certainly should care enough to work with me to make it fit better.</p><p></p><p></p><p></p><p>But thinking about it is the entire point I was bringing up. Even if I don't write it down, spending six hours thinking about my character's backstory and how they are as a person has given me more time with them than I've invested in entire movie franchises. That creates investment. Even if I don't write a word of it on a page.</p><p></p><p></p><p></p><p>Honestly? I think you are heavily jaded. I think if I had the type of mentality and attitude you have about your characters towards mine, I wouldn't even be playing DnD anymore. It wouldn't be worth the effort of trying to find a game and make it work for something I cared so little about. </p><p></p><p>You enjoy it in your own way, and that's great, but what I'm trying to get across to you is this attitude of "your character doesn't matter. Don't get attached. They will die and you will shrug and make a new one because it doesn't matter" is you being jaded after decades of play, and NOT how the majority of people approach their characters or the game. Go on reddit for even a second and you will be bombarded by artwork of people's DnD characters. The non-artists don't love their characters less, they just have less skill to express it with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9550608, member: 6801228"] And if the whole point is the process.... then it is a bad thing when that process is suddenly cut-off with no warning. It is all well and good to say "it is not the destination, but the journey" but when the journey is being squished by a tree that fell while you were walking down the sidewalk in front of your house, while your destination was some hundred or two hundred miles away... it doesn't feel like you had a good journey. And again. We recognize that people get upset when things they are invested in are suddenly altered or destroyed. We recognize that investing a lot of time into something makes it precious to that person. A DnD character is a MASSIVE time investment for most people. A single DnD session is longer than a movie, but three sessions isn't very much for the game. And so here it is. "You have no one to blame but yourself for caring about something you are going to spend potentially hundreds of hours on". Which has nothing to do with the point, which was to remind you that whether or not YOU get invested in characters, OTHER PEOPLE do get invested in them, and it isn't some bizarre nonsense thing that has no correlation in human behavior, it is actually pretty expected. How can I tell the DM about any of the things I'm thinking about.. without thinking about them first? How is it possible to get DM approval on the professions of my character's parents, without thinking of, considering, and writing what those are? Also, I find the use of the word "veto" interesting. Veto is a cancellation, a negation. Just saying "no" and handing it back to be tossed in the trash. You don't veto a collaboration. And if my DM cares enough about the jobs of my character's parents to say "no those jobs aren't acceptable" then they certainly should care enough to work with me to make it fit better. But thinking about it is the entire point I was bringing up. Even if I don't write it down, spending six hours thinking about my character's backstory and how they are as a person has given me more time with them than I've invested in entire movie franchises. That creates investment. Even if I don't write a word of it on a page. Honestly? I think you are heavily jaded. I think if I had the type of mentality and attitude you have about your characters towards mine, I wouldn't even be playing DnD anymore. It wouldn't be worth the effort of trying to find a game and make it work for something I cared so little about. You enjoy it in your own way, and that's great, but what I'm trying to get across to you is this attitude of "your character doesn't matter. Don't get attached. They will die and you will shrug and make a new one because it doesn't matter" is you being jaded after decades of play, and NOT how the majority of people approach their characters or the game. Go on reddit for even a second and you will be bombarded by artwork of people's DnD characters. The non-artists don't love their characters less, they just have less skill to express it with. [/QUOTE]
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