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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9551435" data-attributes="member: 6801228"><p>I can never convince him that his style isn't universally beloved or followed by all people? That it isn't the best thing for all people? Cause <strong><em>THAT</em></strong> is what I'm trying to convince him of. His response to people saying they get very upset and frustrated by the loss of characters is to essentially tell them to "get over it". To treat it like it doesn't matter. </p><p></p><p>The point I opened with, the point he is arguing against, is that people who invest a lot of time into something (and for most people, 3 to 4 hours is quite a lot of time) get attached to the success of that thing, or the outcome of that thing. And constantly telling people that the six hours they spent with their character is meaningless and they would be so much happier simply not caring about that character... doesn't solve anything. It is like telling someone without a car that life would be easier if they drove everywhere. Doesn't really address the reality of the situation.</p><p></p><p></p><p></p><p>This misses three things. Well, four.</p><p></p><p>1) "death is a possibility" is vague and potentially worthless. EzekielRaiden would say in their game that death is a possibility, but they don't mean that you are going to die to spike trap in the first room of the first dungeon because your ally pushed you into a room as a joke. This is also how Lanefan has described his games in this thread... while also calling them old school meat grinders. Do you think those two people have the same table culture and expectations? </p><p></p><p>2) Level 7. That's actually a long time. That is toward the end of most campaigns I've been in that have even lasted that long. You had a really long run with that character. Do you see how it might be different if you only got to level 2? </p><p></p><p>3) When have I ever, EVER stated anything about being mad at the DM because my character died? There is only one or two instances where I've been mad at a DM during a game, and generally when sharing those stories I get told that they were a bad DM. And even in those, the people I'm usually the most upset with is the party that either abandoned or gaslit me.You are making this sounds like some sort of wisdom of "if you agree to it, you can't be mad at the DM later when it happens" but that has literally nothing to do with the discussion. </p><p></p><p>4) The biggest part of the discussion? It is generally that AS A DM I and others prefer to minimize the risk of death significantly. Then we get accused of running baby's first RPG and coddling our players, never offering them a challenge. Because the people who are accusing us of this, cannot conceive of how failure works without death. It was literally stated a bit above, that without death no defeat is a failure, because they can just try again. And so we try to explain. This doesn't mean we are throwing tantrums at the table because our level 7 character died.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9551435, member: 6801228"] I can never convince him that his style isn't universally beloved or followed by all people? That it isn't the best thing for all people? Cause [B][I]THAT[/I][/B] is what I'm trying to convince him of. His response to people saying they get very upset and frustrated by the loss of characters is to essentially tell them to "get over it". To treat it like it doesn't matter. The point I opened with, the point he is arguing against, is that people who invest a lot of time into something (and for most people, 3 to 4 hours is quite a lot of time) get attached to the success of that thing, or the outcome of that thing. And constantly telling people that the six hours they spent with their character is meaningless and they would be so much happier simply not caring about that character... doesn't solve anything. It is like telling someone without a car that life would be easier if they drove everywhere. Doesn't really address the reality of the situation. This misses three things. Well, four. 1) "death is a possibility" is vague and potentially worthless. EzekielRaiden would say in their game that death is a possibility, but they don't mean that you are going to die to spike trap in the first room of the first dungeon because your ally pushed you into a room as a joke. This is also how Lanefan has described his games in this thread... while also calling them old school meat grinders. Do you think those two people have the same table culture and expectations? 2) Level 7. That's actually a long time. That is toward the end of most campaigns I've been in that have even lasted that long. You had a really long run with that character. Do you see how it might be different if you only got to level 2? 3) When have I ever, EVER stated anything about being mad at the DM because my character died? There is only one or two instances where I've been mad at a DM during a game, and generally when sharing those stories I get told that they were a bad DM. And even in those, the people I'm usually the most upset with is the party that either abandoned or gaslit me.You are making this sounds like some sort of wisdom of "if you agree to it, you can't be mad at the DM later when it happens" but that has literally nothing to do with the discussion. 4) The biggest part of the discussion? It is generally that AS A DM I and others prefer to minimize the risk of death significantly. Then we get accused of running baby's first RPG and coddling our players, never offering them a challenge. Because the people who are accusing us of this, cannot conceive of how failure works without death. It was literally stated a bit above, that without death no defeat is a failure, because they can just try again. And so we try to explain. This doesn't mean we are throwing tantrums at the table because our level 7 character died. [/QUOTE]
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