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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="TwoSix" data-source="post: 9551862" data-attributes="member: 205"><p>Just to balance it out, while I know [USER=29398]@Lanefan[/USER] and I have very different approaches to our own games, we are entirely in sync on not getting attached to our characters. </p><p></p><p>That has nothing to do with being <em>jaded</em>, my attitude hasn't changed in that regard in 30 years. I was as unattached to specific characters at age 15 as I am right now. </p><p></p><p>Characters, for me, have always be fungible toys; costumes to put on at the table for the purposes of <em>playing the game</em>. I enjoy coming up with some interesting backstories for the characters, or thinking about funny things they could do at the next session, but I'm also perfectly happy to push the character into deadly situations just to create an interesting situation at the table.</p><p></p><p>And I do the same sort of imaginings for important NPCs I make, it helps me to develop a picture to portray them better at the table. But the end is always the same; I'm deepening my picture of the character to make play at the able more responsive (since I understand them better, I can respond more quickly to changing prompts.) But the goal is always <em>better play at the table</em>, because any character is ultimately a tool to that end.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9551862, member: 205"] Just to balance it out, while I know [USER=29398]@Lanefan[/USER] and I have very different approaches to our own games, we are entirely in sync on not getting attached to our characters. That has nothing to do with being [I]jaded[/I], my attitude hasn't changed in that regard in 30 years. I was as unattached to specific characters at age 15 as I am right now. Characters, for me, have always be fungible toys; costumes to put on at the table for the purposes of [I]playing the game[/I]. I enjoy coming up with some interesting backstories for the characters, or thinking about funny things they could do at the next session, but I'm also perfectly happy to push the character into deadly situations just to create an interesting situation at the table. And I do the same sort of imaginings for important NPCs I make, it helps me to develop a picture to portray them better at the table. But the end is always the same; I'm deepening my picture of the character to make play at the able more responsive (since I understand them better, I can respond more quickly to changing prompts.) But the goal is always [I]better play at the table[/I], because any character is ultimately a tool to that end. [/QUOTE]
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