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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9552626" data-attributes="member: 6801228"><p>Okay. Doesn't change much of any of the facts.</p><p></p><p></p><p></p><p>So, to recap. You original point was there is a "massive flaw" in DnD, because the game has too large of a gap between a commoner and a 1st level character. You said "if WotC really want people to play a supers game why don't they just own up to that, pull off the veil, and design one?" </p><p></p><p>I responded with the point that, they are not making a super hero game. They are making a high fantasy game, with incredible power in the hands of the characters, like you can see in High Fantasy. </p><p></p><p>You responded to the very first line in my post, thinking I was speaking about a different character with the "Duels a god" scene from Sparhawk, and said Durnik is a "better example". </p><p></p><p>And now you are doubling down, on Durnik being a better example... of a grounded everyman who is "normal". Which was <strong><em>NOT</em></strong> my point. </p><p></p><p>Do you know how you can tell Durnik is normal? Because he isn't the master super spy Silk, or Barak who is an oathbound warrior who magically transforms into a bear. He isn't the chosen of destiny, the nearly immortal wizard, or the nearly immortal sorceress. He can't walk through solid stone like Relg, or is a master alchemist and poisoner like Sadi. Sure, Durnik provides a nice contrast to this team of wildly magical and extreme people, these figures of myth and legend who are beyond normal people.</p><p></p><p>But.... those are the other characters in the series. Those ARE the rest of the party. So, if the game is HIGH FANTASY then not every single character in every single party starting at level 1 should be Durnik. He's unique in his common status. Sure, he is a great example of that trope, but that trope exists because MOST characters in high fantasy novels are exceptional and beyond what normal farmhands in a village are capable of doing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9552626, member: 6801228"] Okay. Doesn't change much of any of the facts. So, to recap. You original point was there is a "massive flaw" in DnD, because the game has too large of a gap between a commoner and a 1st level character. You said "if WotC really want people to play a supers game why don't they just own up to that, pull off the veil, and design one?" I responded with the point that, they are not making a super hero game. They are making a high fantasy game, with incredible power in the hands of the characters, like you can see in High Fantasy. You responded to the very first line in my post, thinking I was speaking about a different character with the "Duels a god" scene from Sparhawk, and said Durnik is a "better example". And now you are doubling down, on Durnik being a better example... of a grounded everyman who is "normal". Which was [B][I]NOT[/I][/B] my point. Do you know how you can tell Durnik is normal? Because he isn't the master super spy Silk, or Barak who is an oathbound warrior who magically transforms into a bear. He isn't the chosen of destiny, the nearly immortal wizard, or the nearly immortal sorceress. He can't walk through solid stone like Relg, or is a master alchemist and poisoner like Sadi. Sure, Durnik provides a nice contrast to this team of wildly magical and extreme people, these figures of myth and legend who are beyond normal people. But.... those are the other characters in the series. Those ARE the rest of the party. So, if the game is HIGH FANTASY then not every single character in every single party starting at level 1 should be Durnik. He's unique in his common status. Sure, he is a great example of that trope, but that trope exists because MOST characters in high fantasy novels are exceptional and beyond what normal farmhands in a village are capable of doing. [/QUOTE]
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