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*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9557899" data-attributes="member: 6790260"><p>Agreed. Same goes for things like jumpscares in video games.</p><p></p><p>One can feel genuine fear even if the actual threat of death was never real.</p><p></p><p>And, as I have said over and over and over and over and over and over, but which somehow keeps getting forgotten or overlooked or just plain "nuh-uh!!" dismissed: <em>I don't want to get rid of all deaths</em>. The one, and <em>only</em>, type of death I want to address is RPI death.</p><p></p><p>As some (non-exhaustive) examples of what is NOT an RPI death:</p><p></p><ul> <li data-xf-list-type="ul">Since this comes up so, so often: Player intentionally being stupidly reckless and foolhardy and taking a deadly risk</li> <li data-xf-list-type="ul">PC going into deadly danger, player <em>knowing</em> it is deadly danger, and expressly accepting that consequence</li> <li data-xf-list-type="ul">PC dies in a way that can be realistically fixed (healed, raised, whatever) within a reasonable amount of time (different people have different standards of what is "reasonable"--I would personally say, don't make folks wait more than 2 full sessions).</li> <li data-xf-list-type="ul">PC dies, but player continues to play in some form of afterlife or the like, while the other PCs try to figure out a way to fix it</li> <li data-xf-list-type="ul">PC dies like how Westley does in <em>The Princess Bride</em>, e.g. "mostly dead" is still "slightly alive"</li> <li data-xf-list-type="ul">PC dies and player decides they're cool with that result and will build a new character instead</li> <li data-xf-list-type="ul">PC <em>would</em> die, but gets saved by a powerful force (which may now expect some tit-for-tat)</li> <li data-xf-list-type="ul">PC dies, other PCs make a desperate gamble, temporarily restoring them so they can try to find a permanent solution</li> <li data-xf-list-type="ul">PC knows they have a get-out-of-death-free card, e.g. a brooch with a diamond in it to pay for a <em>resurrection</em></li> <li data-xf-list-type="ul"><em>All</em> of the PCs die (TPK!), but they are then revived sometime later, perhaps much later, in a Much Worse world than before</li> <li data-xf-list-type="ul">PC was actually knocked unconscious and captured, now the party must rescue them</li> <li data-xf-list-type="ul">PC dies, and meets Death or some other entity, which offers a bargain in exchange for survival, which PC may refuse</li> <li data-xf-list-type="ul">PC dies taking down their nemesis, a BBEG-type, or some other powerful foe, leading to a celebrated end</li> <li data-xf-list-type="ul">PC <em>should</em> have died, everyone <em>knows</em> they should have died...but they didn't. What the hell is going on?! (Adventure to find out)</li> </ul><p></p><p>I'm absolutely certain there are many more examples that I can't think of off the top of my head. (Considering I've extended this list two times already just while typing out these sentences, I feel quite confident this is true.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9557899, member: 6790260"] Agreed. Same goes for things like jumpscares in video games. One can feel genuine fear even if the actual threat of death was never real. And, as I have said over and over and over and over and over and over, but which somehow keeps getting forgotten or overlooked or just plain "nuh-uh!!" dismissed: [I]I don't want to get rid of all deaths[/I]. The one, and [I]only[/I], type of death I want to address is RPI death. As some (non-exhaustive) examples of what is NOT an RPI death: [LIST] [*]Since this comes up so, so often: Player intentionally being stupidly reckless and foolhardy and taking a deadly risk [*]PC going into deadly danger, player [I]knowing[/I] it is deadly danger, and expressly accepting that consequence [*]PC dies in a way that can be realistically fixed (healed, raised, whatever) within a reasonable amount of time (different people have different standards of what is "reasonable"--I would personally say, don't make folks wait more than 2 full sessions). [*]PC dies, but player continues to play in some form of afterlife or the like, while the other PCs try to figure out a way to fix it [*]PC dies like how Westley does in [I]The Princess Bride[/I], e.g. "mostly dead" is still "slightly alive" [*]PC dies and player decides they're cool with that result and will build a new character instead [*]PC [I]would[/I] die, but gets saved by a powerful force (which may now expect some tit-for-tat) [*]PC dies, other PCs make a desperate gamble, temporarily restoring them so they can try to find a permanent solution [*]PC knows they have a get-out-of-death-free card, e.g. a brooch with a diamond in it to pay for a [I]resurrection[/I] [*][I]All[/I] of the PCs die (TPK!), but they are then revived sometime later, perhaps much later, in a Much Worse world than before [*]PC was actually knocked unconscious and captured, now the party must rescue them [*]PC dies, and meets Death or some other entity, which offers a bargain in exchange for survival, which PC may refuse [*]PC dies taking down their nemesis, a BBEG-type, or some other powerful foe, leading to a celebrated end [*]PC [I]should[/I] have died, everyone [I]knows[/I] they should have died...but they didn't. What the hell is going on?! (Adventure to find out) [/LIST] I'm absolutely certain there are many more examples that I can't think of off the top of my head. (Considering I've extended this list two times already just while typing out these sentences, I feel quite confident this is true.) [/QUOTE]
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