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General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9559060" data-attributes="member: 6801228"><p>They literally never said that, and that goes against everything they have ever said on the subject.</p><p></p><p></p><p></p><p>A dragon attacking the city that the PCs choose to fight is clearly not random, not unless you've decided that you are just going to YOLO and have a dragon attack a town randomly, for no reason. </p><p></p><p>The Caves of Madness point gets a bit harder to parse. Because telling the players "This area is full of deadly monsters and few who have traveled to it have returned" tells them NOTHING. Not a thing. Because that is the exact same description you could have given to the last six places they've been that they cleared out. </p><p></p><p>I literally experienced this in a game a few months back. The DM kept having the commoner townsfolk tell us not to attack this jerk of a "knight" working for our enemy, because he was a powerful knight. But... they were commoners. We were level 5 characters with our own knight. We didn't take them that seriously, and we all knew our Knight was chomping at the bit to attack him. The level of bad idea that turned out to be was revealed mid-combat, when we realized our attacks STILL hadn't bloodied him and he cast Mass Suggestion on us. We chose the fight, 100%, but we didn't choose the <em>danger</em>, because we didn't understand the level of the danger.</p><p></p><p>Foreshadowing the actual level of danger is difficult to do properly, because you have to either have a comparable threat to mention (Hey, there was a dragon who went there to clear it out, and THEY got their tail handed to them) or you need it to come from someone the party sees as nearly equal in power to them. Because to a 4 hp commoner GOBLINS are a deadly threat that few survive.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9559060, member: 6801228"] They literally never said that, and that goes against everything they have ever said on the subject. A dragon attacking the city that the PCs choose to fight is clearly not random, not unless you've decided that you are just going to YOLO and have a dragon attack a town randomly, for no reason. The Caves of Madness point gets a bit harder to parse. Because telling the players "This area is full of deadly monsters and few who have traveled to it have returned" tells them NOTHING. Not a thing. Because that is the exact same description you could have given to the last six places they've been that they cleared out. I literally experienced this in a game a few months back. The DM kept having the commoner townsfolk tell us not to attack this jerk of a "knight" working for our enemy, because he was a powerful knight. But... they were commoners. We were level 5 characters with our own knight. We didn't take them that seriously, and we all knew our Knight was chomping at the bit to attack him. The level of bad idea that turned out to be was revealed mid-combat, when we realized our attacks STILL hadn't bloodied him and he cast Mass Suggestion on us. We chose the fight, 100%, but we didn't choose the [I]danger[/I], because we didn't understand the level of the danger. Foreshadowing the actual level of danger is difficult to do properly, because you have to either have a comparable threat to mention (Hey, there was a dragon who went there to clear it out, and THEY got their tail handed to them) or you need it to come from someone the party sees as nearly equal in power to them. Because to a 4 hp commoner GOBLINS are a deadly threat that few survive. [/QUOTE]
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