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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9559445" data-attributes="member: 6801228"><p>A 5th level party goes into a graveyard to deal with six zombies. Six zombies is DEATH for the common people, it may be a significant challenge for 1st level characters, especially if there are only three or so PCs. Is this a dangerous situation for that 5th level party? </p><p></p><p>The party gets there, traces the zombies back to a crypt, go inside to stop the source of the zombies... and the lich that was creating them hits them with a Psychic Scream, TPKing the entire party. Was that dangerous? </p><p></p><p>Yes, anywhere an adventurer goes is "dangerous" but there is a vast "entire length of the game" gulf between a handful of zombies and a powerful lich with 9th level spells. Both situations are dangerous, but if you are planning an area to be ACTUALLY beyond the party's ability to deal with you need to figure out a way to foreshadow that beyond "all adventuring is dangerous" because, actually, it isn't all the same level of dangerous. So the idea that you don't need to foreshadow the level of danger seems bizarre to me, because that treats an encounter with an owlbear as the same level of threat as a council of Ancient Chromatic Dragons. Some things are more dangerous than others.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9559445, member: 6801228"] A 5th level party goes into a graveyard to deal with six zombies. Six zombies is DEATH for the common people, it may be a significant challenge for 1st level characters, especially if there are only three or so PCs. Is this a dangerous situation for that 5th level party? The party gets there, traces the zombies back to a crypt, go inside to stop the source of the zombies... and the lich that was creating them hits them with a Psychic Scream, TPKing the entire party. Was that dangerous? Yes, anywhere an adventurer goes is "dangerous" but there is a vast "entire length of the game" gulf between a handful of zombies and a powerful lich with 9th level spells. Both situations are dangerous, but if you are planning an area to be ACTUALLY beyond the party's ability to deal with you need to figure out a way to foreshadow that beyond "all adventuring is dangerous" because, actually, it isn't all the same level of dangerous. So the idea that you don't need to foreshadow the level of danger seems bizarre to me, because that treats an encounter with an owlbear as the same level of threat as a council of Ancient Chromatic Dragons. Some things are more dangerous than others. [/QUOTE]
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