Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9559626" data-attributes="member: 42582"><p>The impression I got from the post I replied to was that the ostensible reason for not fighting the NPC knight was not that it would be unlawful, or socially inappropriate in some other way, but that it would be too dangerous.</p><p></p><p>I'm glad that you enjoyed the game!</p><p></p><p>To me, the notion of <em>a module with a pre-established "end of campaign enemy"</em> does sound very much like a railroad.</p><p></p><p>Anyway, I agree with you ([USER=6801228]@Chaosmancer[/USER]) that "dangerous" obviously is relative. The PCs being told, in-fiction, that something is dangerous - and nothing more - doesn't tell the players much about what the risk is. I also think that, in a game where the sequence of events, the threats, etc are mostly established by the GM in accordance with notes (their own, a module, etc), then it can be pretty unclear to the players whether an in-fiction "it's dangerous!" from a NPC is a cue to go there and do what the story requires them to do next, or to keep away because that bit of the story isn't due to come on stage yet.</p><p></p><p>In this sort of game, I think it would be better for the GM to be a bit more transparent about what the players are supposed to have their PCs do.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9559626, member: 42582"] The impression I got from the post I replied to was that the ostensible reason for not fighting the NPC knight was not that it would be unlawful, or socially inappropriate in some other way, but that it would be too dangerous. I'm glad that you enjoyed the game! To me, the notion of [I]a module with a pre-established "end of campaign enemy"[/I] does sound very much like a railroad. Anyway, I agree with you ([USER=6801228]@Chaosmancer[/USER]) that "dangerous" obviously is relative. The PCs being told, in-fiction, that something is dangerous - and nothing more - doesn't tell the players much about what the risk is. I also think that, in a game where the sequence of events, the threats, etc are mostly established by the GM in accordance with notes (their own, a module, etc), then it can be pretty unclear to the players whether an in-fiction "it's dangerous!" from a NPC is a cue to go there and do what the story requires them to do next, or to keep away because that bit of the story isn't due to come on stage yet. In this sort of game, I think it would be better for the GM to be a bit more transparent about what the players are supposed to have their PCs do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top