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General Tabletop Discussion
*Dungeons & Dragons
How Often Should Advantage Be Granted?
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<blockquote data-quote="jrowland" data-source="post: 6368347" data-attributes="member: 94389"><p>I am ok with narrative advantage as long as it's not obvious cheese. I do tend to use a skill check in most cases of narrative advantage and it uses a move or action as it sees fit. I am also ok with narrative disadvantage. And of course, the main caveat: Whats good for the PCs is good for the Monsters. Constantly "throwing sand in their eyes" will result in monsters doing the same. My regular players know me well enough to not constantly spam that "button".</p><p></p><p>In many cases, I can just as easily narrate Dis to someones Adv and visa versa, so if I really don't want it, I can stop it "narratively". But it most cases, I feel its easier to just add a few more monsters if things are too easy due to lots of advantage.</p><p></p><p>Sat night we started HotDQ. A player used his Glaive sideways to try and knock down 3 kobolds at once. I called it an opposed STR check and the Kobolds had ADV to their rolls (due to three vs 1) while he had DIS to his roll (improvised attack against more than 1 target). In this case, ADV didn't Counter DIS (it does when ADV and DIS apply to same roll...here we have two separate rolls). Amazingly enough he succeeded vs 2 of the kobolds. It encouraged him to try again. This time against 2 cultists (there were three, but I ruled he couldn't position the glaive to get 3 like the smalller kobolds) and he had surprise. In this case, since he had surprise and was coming at their backs, I had him try a stealth check (failed, he wears heavy armor) to give himself ADV to counter his DIS. He only managed to piss off three cultists. </p><p></p><p>I think he'll try it again, and I know he is in cahoots with the Bard to grant him inspiration etc for future rolls, but I am ok with it. At some point it won't really be worth the effort and he will be better served just killing kobolds, but for now its a nice narrative "cool" move he and the other players like. </p><p></p><p>As long as we're having fun, right?</p></blockquote><p></p>
[QUOTE="jrowland, post: 6368347, member: 94389"] I am ok with narrative advantage as long as it's not obvious cheese. I do tend to use a skill check in most cases of narrative advantage and it uses a move or action as it sees fit. I am also ok with narrative disadvantage. And of course, the main caveat: Whats good for the PCs is good for the Monsters. Constantly "throwing sand in their eyes" will result in monsters doing the same. My regular players know me well enough to not constantly spam that "button". In many cases, I can just as easily narrate Dis to someones Adv and visa versa, so if I really don't want it, I can stop it "narratively". But it most cases, I feel its easier to just add a few more monsters if things are too easy due to lots of advantage. Sat night we started HotDQ. A player used his Glaive sideways to try and knock down 3 kobolds at once. I called it an opposed STR check and the Kobolds had ADV to their rolls (due to three vs 1) while he had DIS to his roll (improvised attack against more than 1 target). In this case, ADV didn't Counter DIS (it does when ADV and DIS apply to same roll...here we have two separate rolls). Amazingly enough he succeeded vs 2 of the kobolds. It encouraged him to try again. This time against 2 cultists (there were three, but I ruled he couldn't position the glaive to get 3 like the smalller kobolds) and he had surprise. In this case, since he had surprise and was coming at their backs, I had him try a stealth check (failed, he wears heavy armor) to give himself ADV to counter his DIS. He only managed to piss off three cultists. I think he'll try it again, and I know he is in cahoots with the Bard to grant him inspiration etc for future rolls, but I am ok with it. At some point it won't really be worth the effort and he will be better served just killing kobolds, but for now its a nice narrative "cool" move he and the other players like. As long as we're having fun, right? [/QUOTE]
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