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How often should PCs level up?
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<blockquote data-quote="Celebrim" data-source="post: 6887043" data-attributes="member: 4937"><p>100 4 hour sessions = 400 hours / 9 levels (highest a PC has obtained) = 45 hour, or every 10-12 sessions (every 5-6 if you have 8 hour sessions).</p><p></p><p>I actually hold to the belief that the time to level up should slow down as you get higher in level. I have no problem level up a 1st level character after 4 sessions or so, but going from 10th to 11th might take 25 sessions or so. This is partly because the pace of challenge relative to the level slows down as you increase in level, and partly owing to the fact that as you move into higher levels more and more of your characters adventuring time is related to things like politics, where the XP is earned more solely (in both game time and real time) than in combat.</p><p></p><p>In general, the pace of leveling should be such that a player gets an opportunity to explore the new abilities of his character before gaining additional abilities. That's part of the reason I think that in general, characters should get some tangible new ability every level - a new feat, a new spell, a new class ability, an ability score boost, an extra attack, a more reliable skill usage, or whatever. I can remember being in games as a player where my PC spellcaster leveled up so fast, I never got a chance to cast my new spell slots or spells before hitting the next level. </p><p></p><p>Another aspect of the ideal pace of leveling is that a high level character should have a sense of scale and history. A character should never reach 10th level and look back and say, "Do you remember when we were 1st level... Oh wait a minute, in game that was last week." A high level character should have the sense that a huge amount of living has transpired, and a lengthy series of adventures is now behind them, and that indeed something significant has been obtained.</p><p></p><p>There are other good reasons for adopting a slow pace of leveling. For example, D&D in every edition can be observed to have a 'sweet spot'. That's true of most other systems as well. There is no good reason for quickly leveling out of your system's sweet spot. If you find high level play a headache, why were you in such a hurry to get here?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6887043, member: 4937"] 100 4 hour sessions = 400 hours / 9 levels (highest a PC has obtained) = 45 hour, or every 10-12 sessions (every 5-6 if you have 8 hour sessions). I actually hold to the belief that the time to level up should slow down as you get higher in level. I have no problem level up a 1st level character after 4 sessions or so, but going from 10th to 11th might take 25 sessions or so. This is partly because the pace of challenge relative to the level slows down as you increase in level, and partly owing to the fact that as you move into higher levels more and more of your characters adventuring time is related to things like politics, where the XP is earned more solely (in both game time and real time) than in combat. In general, the pace of leveling should be such that a player gets an opportunity to explore the new abilities of his character before gaining additional abilities. That's part of the reason I think that in general, characters should get some tangible new ability every level - a new feat, a new spell, a new class ability, an ability score boost, an extra attack, a more reliable skill usage, or whatever. I can remember being in games as a player where my PC spellcaster leveled up so fast, I never got a chance to cast my new spell slots or spells before hitting the next level. Another aspect of the ideal pace of leveling is that a high level character should have a sense of scale and history. A character should never reach 10th level and look back and say, "Do you remember when we were 1st level... Oh wait a minute, in game that was last week." A high level character should have the sense that a huge amount of living has transpired, and a lengthy series of adventures is now behind them, and that indeed something significant has been obtained. There are other good reasons for adopting a slow pace of leveling. For example, D&D in every edition can be observed to have a 'sweet spot'. That's true of most other systems as well. There is no good reason for quickly leveling out of your system's sweet spot. If you find high level play a headache, why were you in such a hurry to get here? [/QUOTE]
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How often should PCs level up?
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