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How often should PCs level up?
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<blockquote data-quote="qbalrog" data-source="post: 8174118" data-attributes="member: 6763101"><p>I usually do about 3 sessions between levels, because that works with our 2-3 weeks between game and 18-24 month campaign lifetime to get us into end levels that we like.</p><p></p><p>I long ago stopped rewarding individual XP and these days don't do party XP. Advancement is by fiat, with some variance depending on my judgment on how well they played. This saves bookkeeping and more importantly does not incentivize players to showboat or hog game time for bonus XP. What they do in game as an individual is for their fun and the fun of the group not a chase of some, in the end, arbitrary reward points. Additionally, it makes it easier for new players or players retiring a character for something else, either due to death or a desire to try a different PC.</p><p></p><p>We're playing our first 2E campaign and we agreed it would be a shorter one so we can learn the system. Because of that we have an end goal for the game of May-June this year (about 15 months from game start). I just agreed with my players that we will move the leveling rate to every 2 sessions so we can try out level 5 and 6 spells and such.</p><p></p><p>We're enjoying the system a great deal so far. Things like the new action system make the game much more fluid again and the creature design, with everything having some interesting quirk, provides a great deal of variety. Not seeing any of the "only one action makes sense each round" certain youtubers have complained about but I suspect that comes down a lot to encounter design (and this is based my own scenarios, not an AP). Perhaps its also because we aren't at level 10+ yet either.</p><p></p><p>TL;DR: I think refs should set advancement rate based on the needs of their campaign and players, which is usually a function of games per month and desired end level. Refs should feel free to ignore XP rules if they find them fiddly or counterproductive.</p></blockquote><p></p>
[QUOTE="qbalrog, post: 8174118, member: 6763101"] I usually do about 3 sessions between levels, because that works with our 2-3 weeks between game and 18-24 month campaign lifetime to get us into end levels that we like. I long ago stopped rewarding individual XP and these days don't do party XP. Advancement is by fiat, with some variance depending on my judgment on how well they played. This saves bookkeeping and more importantly does not incentivize players to showboat or hog game time for bonus XP. What they do in game as an individual is for their fun and the fun of the group not a chase of some, in the end, arbitrary reward points. Additionally, it makes it easier for new players or players retiring a character for something else, either due to death or a desire to try a different PC. We're playing our first 2E campaign and we agreed it would be a shorter one so we can learn the system. Because of that we have an end goal for the game of May-June this year (about 15 months from game start). I just agreed with my players that we will move the leveling rate to every 2 sessions so we can try out level 5 and 6 spells and such. We're enjoying the system a great deal so far. Things like the new action system make the game much more fluid again and the creature design, with everything having some interesting quirk, provides a great deal of variety. Not seeing any of the "only one action makes sense each round" certain youtubers have complained about but I suspect that comes down a lot to encounter design (and this is based my own scenarios, not an AP). Perhaps its also because we aren't at level 10+ yet either. TL;DR: I think refs should set advancement rate based on the needs of their campaign and players, which is usually a function of games per month and desired end level. Refs should feel free to ignore XP rules if they find them fiddly or counterproductive. [/QUOTE]
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